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You could save every unit with the buff in unit group and periodically check, if any unit in that unit group has the debuff. If it does not have it, you cause AoE damage around it and remove it from the unit group.
Unit Group - Pick every unit in AcidBombGroup and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) has buff Acid Bomb) Equal to False
Then - Actions
-------- DO ACTIONS HERE --------
Unit Group - Remove (Picked) from AcidBombGroup
Else - Actions
If you're basing it off of Acid Bomb (projectile-based spell), I'm suggesting that you should just trigger all the spell (projectile handling, etc), because it would be quite inefficient to rely on the default spell, it's hard to acknowledge the trigger WHEN does the projectiles hit (sure we can use a lame approach - running 1 second per check in the map) but it will turn inefficient compared to triggering it.
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