• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

buffs

Status
Not open for further replies.
Level 33
Joined
Mar 27, 2008
Messages
8,035
Rough Trigger:
  • Debuff Ends
    • Events
      • Time - Every 1.00 seconds of game time
    • Conditions
    • Actions
      • Unit Group - Pick every unit in AcidBombGroup and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked unit) has buff Acid Bomb) Equal to False
            • Then - Actions
              • -------- DO ACTIONS HERE --------
              • Unit Group - Remove (Picked) from AcidBombGroup
            • Else - Actions
If you're basing it off of Acid Bomb (projectile-based spell), I'm suggesting that you should just trigger all the spell (projectile handling, etc), because it would be quite inefficient to rely on the default spell, it's hard to acknowledge the trigger WHEN does the projectiles hit (sure we can use a lame approach - running 1 second per check in the map) but it will turn inefficient compared to triggering it.
 
Status
Not open for further replies.
Top