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Buffs in Jass

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Oct 21, 2008
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Hi

what is the most efficient (and esiest) way to add buffs to units.
(!!!!!! --> not just effect, also ability, e.g. stun - overhead thing + unit cannot move and attack)

Good way could be using auras(in disabled spell book) with minimum (zero) range, giving them negative values (e.g. slow a unit), and at the end, removing them from units.
It sounds pretty simple and comfortable, but it's limited (i havent found a way how to make stun) and im not sure how efficient its is ,ALSO i takes pretty much time till the abilities in disabled spell book start or end the effect.

What are other posibilities to adding buffs to units...
 
Many things:
1. Make dummy units cast storm bolt (for buff + stun)
2. Make dummy units cast acid bomb with no damage (buff + slow)
3. Make dummy units cast Soul Burn with no damage (silence + buff)
4. Make dummy units cast Curse (buff + miss)
5. Make dummy units cast Fearie Fire (buff + vision + armor reduction)
6. Make dummy units cast Silence (buff + silence attack, spell cast)
7. Make dummy units cast Thunder Clap (buff + slow)
8. Make dummy units cast Mind Rot (buff + mana drain)

You can modify all those spells in terms of duration, damage, buff placed, etc... Just "study" them a little bit before making your dummy spell and it will gain on efficiency.
 
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