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Buffs and Attachment Points

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Feb 25, 2007
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If this is in the wrong spot can a moderator change it? Thanks


How do you model buffs onto people. :emote_confused: Like make a new head on a unit or give it wings, and is it possible to do it without any modeling tools? Like doing it in WE? Thanks..
 
Yea, there are things called attachment points, primarily these:
Chest
Right hand
Left hand
Overhead
Left Foot
Right Foot
...

I think it is where all the bones and points are, but I'm not sure. All of the attachment points are:
  • Overhead
  • Head
  • Chest
  • Origin
  • Hand
  • Foot
  • Weapon
  • Sprite
  • Medium
  • Large
  • Right Hand
  • Left Hand
  • Right Foot
  • Left Foot
  • Front Right Foot (Animals)
  • Front Left Foot (Animals)
  • Back Right Foot (Animals)
  • Back Left Foot (Animals)
  • First Sprite (Buildings)
  • Second Sprite (Buildings)
  • Third Sprite (Buildings)
  • Fourth Sprite (Buildings)
  • Fifth Sprite (Buildings)
  • Sixth Sprite (Buildings)
  • Rallypoint Sprite (Buildings)
  • First Medium (Buildings)
  • Second Medium (Buildings)
  • Third Medium (Buildings)
  • Fourth Medium (Buildings)
  • Fifth Medium (Buildings)
  • Sixth Medium (Buildings)
  • Rallypoint Medium (Buildings)
  • First Large (Buildings)
  • Second Large (Buildings)
  • Third Large (Buildings)
  • Fourth Large (Buildings)
  • Fifth Large (Buildings)
  • Sixth Large (Buildings)
 
ok but...

Thanks but everytime I want to do more than one it just shows one. like for instance

The target would have four models and I tried to do it 4 seprate slots for where its going to be located and Ive tried 1 for all. None of it works. It always picks one and puts it and a location i metioned. What am I doing wrong?
 
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