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BTNGoblinWorker

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Made for Norinrad's Day Laborer model


Check out the rest of my icons for Goblin race:
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BTNGoblinWorker (Icon)

Level 30
Joined
Jun 4, 2023
Messages
419
Was playing around with making a Goblin race for fun (I don't have really any skills in World editor, so it's nothing exciting), but figured someone might find better use of these icons.

You could probably make something interesting and unique without too much triggering, just weird uses of existing mechanics and abilities and stuff.
I had an Idea for goblins, but I think lots of people have done it already, and half of my ideas were basically ripping off Red Alert 2 lol. Also most of the units I wanted weren't well represented by models people have already made.
 
Level 34
Joined
Jan 6, 2017
Messages
449
You could probably make something interesting and unique without too much triggering, just weird uses of existing mechanics and abilities and stuff.
I had an Idea for goblins, but I think lots of people have done it already, and half of my ideas were basically ripping off Red Alert 2 lol. Also most of the units I wanted weren't well represented by models people have already made.
I had one strategy / playstyle thought-out for them, basically longer range siege then any other race by using a weaker version of Mortar teams but with an upgrade that gives them massive range advantage (like +600 over the Mortar teams), and then having ways of revealing the map either through building ability (like Arcane Tower has) or by pre-planting Sentry Wards with a sneaky Hero (since I'm just replacing Orcs I figured I can reuse some of the orc abilities).

Another idea was with the mechanical units, having the Mechanic as a repair guy you bring along with your army and giving him an upgrade to heal mechanic units in AOE. The mechanical units are also pretty good at siege, and there's Goblin Shredders that go well with this build, I gave them a upgrade that changes their armor type to Fortified.

The most lackluster part is the spellcasters, since I ran out of ideas on how to tie them up with these concepts plus I'm unable to make any custom autocast abilities, so the casters I made are pretty annoying to use. (Hm, writing this, maybe Sage's could have a Oracle ability (Far Sight) that reveals area of the map making them combo with the artilery)

And also the Capitalist hero I set up the ability for him to sell lumber for gold (this would scale late game when you have shredders making Goblins really strong resource race), but it's hard to balance + I don't know how to give this ability a cooldown, seems to need a trigger since simply setting a cooldown doesn't work.
 
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