- Joined
- Jan 14, 2005
- Messages
- 73
K my spell triggers broken, Its supposed to add a spell any time the hero buys an item, but it only adds the first skill bought
Also All the items are classified as misc but the comparison Is item-class Misc doesnt work? it makes it so the trigger doesnt do anything
Edit: The Display Text and Wait Function are simply for debuging. The Misc Check doesnt work (if its not off then nothing happens), and the hero will never get more then 1 skill
Edit2: I found out that for some reason after getting the first skill it doesnt go back to loop 1-1, it goes 1-2,2-1 then stops without actually adding the skill to the hero
Thx MortAr (
Also All the items are classified as misc but the comparison Is item-class Misc doesnt work? it makes it so the trigger doesnt do anything
-
Hero Spells
-
Events
- Unit - A unit Acquires an item
-
Conditions
- (Item-class of (Item being manipulated)) Equal to Miscellaneous
-
Actions
-
For each (Integer A) from 0 to 10, do (Actions)
-
Loop - Actions
- Wait 1.00 seconds
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Player_Skill_Slots_Used[(Player number of (Owner of (Hero manipulating item)))] Less than 7
- Skill_Item[(Integer A)] Equal to (Item-type of (Item being manipulated))
- (Level of Skills[(Integer A)] for (Hero manipulating item)) Less than 1
-
Then - Actions
- Unit - Add Skills[(Integer A)] to (Hero manipulating item)
- Set PlayerSkills[((((Player number of (Owner of (Hero manipulating item))) - 1) x 7) + Player_Skill_Slots_Used[(Player number of (Owner of (Hero manipulating item)))])] = Skills[(Integer A)]
- Set Player_Skill_Slots_Used[(Player number of (Owner of (Hero manipulating item)))] = (Player_Skill_Slots_Used[(Player number of (Owner of (Hero manipulating item)))] + 1)
- Item - Remove (Item being manipulated)
- Game - Display to (All players) the text: (1-1, + (String((Integer A))))
-
Else - Actions
- Game - Display to (All players) the text: (1-2, + (String((Integer A))))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Skill_Item[(Integer A)] Equal to (Item-type of (Item being manipulated))
- MaxSkill_Level[(Integer A)] Greater than (Level of Skills[(Integer A)] for (Hero manipulating item))
-
Then - Actions
- Game - Display to (All players) the text: (2-1, + (String((Integer A))))
- Item - Remove (Item being manipulated)
- Unit - Increase level of Skills[(Integer A)] for (Hero manipulating item)
-
Else - Actions
- Game - Display to (All players) the text: (2-2, + (String((Integer A))))
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Skill_Item[(Integer A)] Equal to (Item-type of (Item being manipulated))
- (MaxSkill_Level[(Integer A)] Equal to (Level of Skills[(Integer A)] for (Hero manipulating item))) or (Player_Skill_Slots_Used[(Player number of (Owner of (Hero manipulating item)))] Equal to 7)
-
Then - Actions
- Game - Display to (All players) the text: (3-1, + (String((Integer A))))
- Item - Remove (Item being manipulated)
- Player - Add 1 to (Owner of (Hero manipulating item)) Current lumber
-
Else - Actions
- Game - Display to (All players) the text: (3-2, + (String((Integer A))))
- Do nothing
-
If - Conditions
-
If - Conditions
-
If - Conditions
-
Loop - Actions
-
For each (Integer A) from 0 to 10, do (Actions)
-
Events
-
Initialize Variables
-
Events
- Time - Elapsed game time is 0.00 seconds
- Conditions
-
Actions
- -------- These are the skills, these should have 2 per skill --------
- Set Skill_Item[0] = Critical Strike
- Set Skills[0] = Critical Strike
- Set Skill_Item[1] = Blizzard
- Set Skills[1] = Blizzard
- Set Skill_Item[2] = Bash
- Set Skills[2] = Bash
- Set Skill_Item[3] = Heal
- Set Skills[3] = Heal
- Set Autocast_Ability[3] = True
- Set Skills[4] = Envenomed Strike
- Set Skill_Item[4] = Envenomed Strike
- Set Skills[5] = Thorns Aura (Neutral Hostile)
- Set Skill_Item[5] = Thorns Aura
-
Events
Edit: The Display Text and Wait Function are simply for debuging. The Misc Check doesnt work (if its not off then nothing happens), and the hero will never get more then 1 skill
Edit2: I found out that for some reason after getting the first skill it doesnt go back to loop 1-1, it goes 1-2,2-1 then stops without actually adding the skill to the hero
Thx MortAr (
Code:
to [trigger])
Edit3: Debugged untill i got a result, Now i know that for some reason after buying the skill item it starts adding +1 to player skills variable making it jump to 7 and then u cant buy skills anymore,still no idea why this happens :\ stupid awsome world editor
Last edited: