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Name: (Undecided)
Polys:373
Picture:Below
Description:
An axe used in the medieval times, can be used as a Attahcment or part of ur modeling if u ask for premission first or for editing.
Just by looking at it, I can see that you can remove A LOT of polies without ruining the quality. I suggest that you remove the holes and make them via alpha channels.
Kind of reminds me of a daedric axe from TeS.
Pretty good, but as said, lotsa polies for an attachment...it has more polygons than the peon model
It doesn't hurt as much now as computing power increased a lot, but still, it should fit the game. I'm not a big fan of high poly attachments.
this is extremly easy to do -.- you just do the bottom and extrude then duplicate it on top and attach the vertex, try making the handle in circle form. lol
Well some attachments are maybe high poly but Peon is about 300 polys . You could get just same result with much fewer polys and alpha texture . Do not take it as offence I just wanted to help you . Taek a look at Frostmourne .
Try to use alpha textures . Look at Frostmourne model .
For instance you could bake lightning map of your current model and use it as alpha texture . Then make simple low poly model and wrap your texture on this model . The result will be your previous model with same quality but with much fewer polygons .
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