- Joined
- Jul 16, 2007
- Messages
- 4
Hi
I am planning to add several own items, that will use custom models, to a project of mine.
Those items are meant to be equipment parts for heroes/units (attachments).
Alright,
I want to use Blender for creating the item-models, because i have used it for a time now.
I change the hero/unit models with "War3ModelEditor", so they dont have their old weapons and shields or other tools, and cleared attachment points for me to use.
Example: We have the standard footman model, without his sword an shield.
Now he picks up the items "Onehanded Axe, left hand" and "Mining Pick, right hand". The footman fights now with the standard Bandit Axe while carrying a peasants mining pick.
This is what i have already accomplished. Now i could use an other axe or a buckler. (Or maybe an "EPICBURNINGGIANTKILLERSWORDOFHELL". Own more or less unique item appearances)
My Problem is: I can not export my models from Blender into an adequate filetype.
Is my only option getting 3DSMAX or is there a way to convert simple models (mesh + Textures) from .blend or anything blender can export to, to .mdl/.mdx filetype?
Thanks in advance
Salutes
I am planning to add several own items, that will use custom models, to a project of mine.
Those items are meant to be equipment parts for heroes/units (attachments).
Alright,
I want to use Blender for creating the item-models, because i have used it for a time now.
I change the hero/unit models with "War3ModelEditor", so they dont have their old weapons and shields or other tools, and cleared attachment points for me to use.
Example: We have the standard footman model, without his sword an shield.
Now he picks up the items "Onehanded Axe, left hand" and "Mining Pick, right hand". The footman fights now with the standard Bandit Axe while carrying a peasants mining pick.
This is what i have already accomplished. Now i could use an other axe or a buckler. (Or maybe an "EPICBURNINGGIANTKILLERSWORDOFHELL". Own more or less unique item appearances)
My Problem is: I can not export my models from Blender into an adequate filetype.
Is my only option getting 3DSMAX or is there a way to convert simple models (mesh + Textures) from .blend or anything blender can export to, to .mdl/.mdx filetype?
Thanks in advance
Salutes
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