Heya
I want to ask you the following:
Is it possible to make a skill that transforms bowser (model downloaded/works) in his shell (model downloaded/works) for 10 seconds (example) and back to his normal skin after this 10 seconds? No skills should be able, when he is in the panzer.
If yes, how can I do it? I tried the following.. (yes, I'm noobish)
(the Dummy Koopa King is the same hero, just with the skin of the shell)
I hope you can help me
I want to ask you the following:
Is it possible to make a skill that transforms bowser (model downloaded/works) in his shell (model downloaded/works) for 10 seconds (example) and back to his normal skin after this 10 seconds? No skills should be able, when he is in the panzer.
If yes, how can I do it? I tried the following.. (yes, I'm noobish)
(the Dummy Koopa King is the same hero, just with the skin of the shell)
-
Rotate Panzer
-
Events
- Unit - A unit Starts the effect of an Ability
-
Conditions
- (Ability being cast) equal to |cffffcc00S|rhell Spin
-
Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
- (Level of |cffffcc00S|rhel Spin for (Casting unit)) equal to 1
-
'THEN'-Aktionen
- Unit - Replace (Casting unit) with a Koopa King Dummy - Koopa King - Rotate Level 1 using Old Unit ...
- Set bowser[(Player number of (Owner of (Casting unit)))] = (Last replaced unit)
- Wait 10.00 seconds
- Set bowserpoint[(Player number of (Owner of (Casting unit)))] = (Position of bowser[(Player number of (Owner of (Casting unit)))])
- Unit - Remove bowser[(Player number of (Owner of (Casting unit)))] from the game
- Wait 0.03 seconds
- Einheit - Create 1 (Unit-type of bowser[(Player number of (Owner of (Casting unit)))]) for (Owner of bowser[(Player number of (Owner of (Casting unit)))]) at bowserpoint[(Player number of (Owner of (Casting unit)))] facing...
- 'ELSE'-Aktionen
-
'IF'-Bedingungen
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Events
I hope you can help me
Last edited: