Bounty System

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Aug 8, 2007
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Ok, heres what i basically need

Bounty systems are initialized at the beginning of the map (say, this bounty requires 20 kobolds and 10 bandits)

Hero uses a scroll

if scroll is for that bounty, than activate that bounty

on unit death, pick every unit within 1500 of dying unit and do

first > check if GetFilterUnit() == udg_PlayerUnit[GetConvertedPlayerId(GetOwningPlayer(GetFilterUnit()))]

than, check if player is doing that bounty

than check if player can finish bounty after kill

if yes to that, than show "You may turn in the bounty" and make some sort of public aceessable boolean true

if no, than show (KilledUnitName) : # Left / 10 (and all others that are linked the bounty)

Anyone not understand what im saying / would like to do it for me?
 
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