- Joined
- May 7, 2020
- Messages
- 12
Hello everyone! I am making a map with a bunch of boss fights. At the beginning players (1-8) choose a hero from a tavern. Then a Ressurection Stone activates (just in case they die before boss fight or even during it). So, at the beggining of a boss fight the room closes gates (so that players can't just run away from boss room). And I need to make a system that will work the following way: Let's say there are 4 players playing right now, and during boss fight one after another they die. They will be ressurected by the Res.Stone but, I want heroes not being able to get ressurected before all other players die. And only after last player will die to boss, they will all get revived. but boss will need to get reseted (hp/mana).
All the triggers for boss fight mechanichs are already made. (I could attach some trigger screenshots, but they are in another language, not english, so I don't think they will be helpful). Would appreciate the help, thanks in advance!
Addition: I was thinking of adding those sold from tavern heroes to the unit group, but got confused with that system.
All the triggers for boss fight mechanichs are already made. (I could attach some trigger screenshots, but they are in another language, not english, so I don't think they will be helpful). Would appreciate the help, thanks in advance!
Addition: I was thinking of adding those sold from tavern heroes to the unit group, but got confused with that system.