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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Boss Battle 1.3.2i

Submitted by Varcklen
This bundle is marked as approved. It works and satisfies the submission rules.

Boss Battle - a map in the HeroArena genre with RogueLike elements. On it you fight with bosses, strengthen your hero with various artifacts and advance up the battle ladder.

In one game, you will meet 10 bosses who have unique abilities. You can also contact the local arena manager, Cute Bob, to join additional optional arenas in order to earn more gold and strengthen your character.


What can you see on the map?
  • More than 35 unique characters with their own mechanics.
  • Over 300 artifacts with their own unique effects.
  • 40 bosses who want to destroy you.
  • All abilities, items, and bosses are triggered.
  • 2 additional stats - spell power and luck.
  • There are no recipes on the map, so you will not need to learn them!
  • Additional arenas for a variety of boss fights.
  • Play with mods that add variety to the gameplay: fast start with artifacts, PvP-mode, chaos mode and others.
Map Properties:
Size: 7 mb
Required Version: 1.32 (Last game version).
Number of players: 1-4.

Map works in both: Classic and Reforged.

Map was translated from Russian into English. If you find errors in the text, let me know. Good luck in the battle!


Support map on Patreon: Boss Battle is creating games/software and cool stuff | Patreon

Support map on PayPal: Link PayPal

Map Server in Discord: Server link


- What is a Corrupted item?
Corrupted - the item is disposable and destroyed after use.
- What sets do (Moon, Nature and others)? Where can I find information about them?
Sets - groups of items united by one keyword. If you collect 3 items with one keyword, you will receive a bonus from this set. To the right of the point of appearance in the area with shops is the unit tuskar. It provides information on the properties of all sets.
- I want to give an item to another player. How can i do this?
Above all stores are Medivh units. They have 3 actions: “Put an item”, “Choose a player’s color” and “Make an exchange”. Having done these 3 actions sequentially (another player too), you exchange items with each other.

You start the game by choosing a character. Choosing a hero you can see his abilities, "uniques" -skill, and also what class he belongs to: defender, healer, hybrid, killer and others.

After choosing a hero, you click on the sword button in the middle of the screen, indicating your readiness for battle. After all the players have done this, the battle begins.

In battle, you fight against a random boss who has his own abilities. If you lose to him, you have an additional attempt to fight. If you lose again, the game will end. If you defeat the boss, then you will go to the "Prep Room", where you will get some gold and a choice of three items.

When choosing an item, you can visit it to see its description and icon in a separate window. Also, a skull icon appears to the right of the sword icon. If you click on it, then the objects will disappear. You will not lose anything except the selection of these items. Why do you find yourself on objects? Everything is very simple - you cannot throw an object away just like that. You will have to exchange or split it for a certain amount.

There are various shops on the base that help in the development of the hero: Jules, huckster, mixologist, library, splitter and exchanger. Jules sells random items for a high price. Jules' selection of items is updated after the boss wins or for a certain amount. Huckster changes the item in the selected slot for random, and also sells some ... Doubtful goods. A mixologist sells potions, a library sells books, and an exchanger allows exchanges between players.

The game ends when you finally lose or if you defeat all 10 bosses.


ITEMS
______________________________

- Added new items:
Steel rose. Common. Nature. Increases health by 250. If all inventory is full of nature, gives 2 resurrection.
Twilight lamp. Common. Moon. Increases agility by 4 and attack power by 8. At least 1 artifact of your choice will be of rare quality or higher.


BOSSES
______________________________

- Voodoo-Master: Hex cooldown: 4=>8.


OTHER
______________________________

- Added new command "-speedrun". This command will enable "Speedrun" mode. At the beginning of the very first battle, the time is reset and you only get certain bosses.

- Changed the magic resistance of enemies at different difficulty levels: 0%/10%/20%/30%/40%/50%/60%=>0%/5%/10%/15%/20%/25%/30%.


BUGS
______________________________

- Fixed an issue that caused the "Witcher's Shield" artifact to not work correctly with the "Slayer" ability.

- Fixed a bug that caused the "Qutie eye" artifact to work incorrectly if used by a hero while under the influence of a soul switch.
ITEMS
______________________________

- The "Transform-o-tron" artifact has been removed from the game.


HEROES
______________________________

- Metal mage:
Black Sabbath: Effect changed: "Passive: Every 10th/9th/8th/7th/6th damage to your hero does no damage. Activate: Enters the hero into a trance. His attack and movement speed is reduced by 50%, but every second heals all nearby allies 0.4%/0.8%/1.2%/1.6%/2% of his maximum health and mana. Cooldown: 15 seconds."


BUGS
______________________________

- Fixed an issue where the "Night butterfly" artifact could cause desynchronization and delays on the map.
Bugfixes.
ITEMS
______________________________

- Tarot Card: Courage: Duration: 30=>60.


BUGS
______________________________

- Fixed an issue that caused bosses to work incorrectly.

- Fixed an issue that caused the "Farik the Tricky" artifact to work incorrectly when changing souls.

- Fixed some descriptions.
ITEMS
______________________________

- Added new items:
Crystal of Power. Rare. Crystal. Activation: Your next spell will be massive. The effects will last 20 seconds and the ability level will be increased to maximum. Cooldown: 15 seconds. Cost: 50 mana.
Disco ball. Rare. Increases attack power by 15 for each set in your inventory.
Magic Amplifier. Rare. Increases spell power by 0.5% for each point of your hero's strength.
Sheep Elixir. Common. Activation: Corrupted. Replaces your hero's uniques with "Summon".
Night butterfly. Common. Moon. Increases mana by 40. Activation: Inserts an ally into invisibility. Duration: 10 seconds. Cooldown: 30 seconds. Cost: 40 mana.

- Chaos Earring: Effect changed: "When a boss is summoned, it takes 10% of his maximum health."

- Idol of Desires: Now triggers after using abilities and items.


HEROES
______________________________

- Commander:
Strong spirit: Effect changed: "Increases strength of ally hero by 20/30/40/50/60. Reactivation resets the previous effect. Duration: 20 seconds. Cooldown: 25 seconds. Cost: 60/65/70/75/80 mana."


BOSSES
______________________________

- Sleeping Ogre: Attack Power: 150 => 125, Attack Speed: 1.2 => 1.

- Boss "Salamander" temporarily removed.


OTHER
______________________________

- The out-of-combat timer no longer works in solo play.

- Now, in the "Newbie" mode, players have their own simplified rotation of artifacts.


BUGS
______________________________

- Fixed an issue where the "Red peeble" and "Raging fire" items were not dealing fire damage.

- Fixed an issue that caused "Staff of Phenomenal Power" to not work properly with item activation doubling effects.

- Fixed a bug due to which the "Majyte" artifact did not work correctly.

- Music is now part of the "Music" setting, not "Sound".

- The frames for displaying information about stores and items now have the correct physical shell.
ITEMS
______________________________

- Added new item:
Chamomile. Common. Nature. Increases health regeneration by 2. When your hero takes damage, restores 2 mana.


HEROES
______________________________

- Mana Throw: Cooldown: 8=>12.

- Marauders: Attack speed bonus: 0%=>20%.

- Defenders: Attack speed bonus: -40%=>-20%, Speed movement bonus: -60=>-30.


BOSSES
______________________________

- Huge arachnid: Now summons a horde of Arachnids at 35% HP. The number of summoned arachnids is 30% less.


OTHER
______________________________

- Modifiers are now displayed in the upper left corner instead of in the special unit.

- Added new comand: "-timer". This command turns off and on the timer out of combat.


BUGS
______________________________

- Fixed a bug due to which the artifact "Bloody figurine" did not work with the artifact "Staff of Darkness".
ITEMS
______________________________

- New items added:
Runestone Wiz. Legendary. Rune. Reduces stats by 8. Every 60 seconds, completely restores health and mana.
Harry Wyrmtongue. Common. Ring. +15 attack power. When you attack allies, instead of dealing damage, you heal them.
Conqueror's Helmet. Common. +250 to health. Your hero cannot take damage more than 8% of maximum health.


HEROES
______________________________

- Metal Mage:
Iron Maiden: Damage: 1%=>50.
Black Sabbath: Effect changed: "Every 10th/9th/8th/7th/6th damage to your hero does no damage."

- Monk:
Leap: Cooldown: 1=>3.


BOSSES
______________________________

- Sea savage: Now summons waves every second, not every 0.5 seconds.

- Voidlord: Shadows: Health: 300=>600.


OTHER
______________________________

- Spiritualists: Now you need not to die in battle with the bosses 3 times, and not 2 to complete the task.


BUGS
______________________________

- Fixed a bug due to which the boss "Salamander" could not appear among the bosses of his level.

- Fixed a bug due to which the boss "Sea Turtle" sometimes called for fewer eggs than expected.
ITEMS
______________________________

- The Witcher's shield: Effect changed: "Increases armor by 3. Every 12 seconds increases armor by 25. Duration: 3 seconds."


OTHER
______________________________

- Added timer when selecting heroes. When all the heroes are selected, this timer will start. After the timer expires, the battle will begin.


BUGS
______________________________

- Fixed a bug due to which the "Slayer" ability incorrectly gave spell power after the death of the hero.

- Fixed a bug due to which the red player could not select a hero if the "Newbie" mode was selected.
- Added new hero: Metal Mage.
ITEMS
______________________________

- Added new item:
Mshist's Damned Fiber. Legendary. When someone dies, he calls the sheep. Life time: 30 seconds.

- Tarot Card: Sheep: Life time: 0=>60.

- Bananas: Cost: 100=>60.

- Energy totem: Mana: 2=>1.


HEROES
______________________________

- The limit of meat and crystals of the heroes "Corpse eater" and "Vexillary" has been increased from 100 to 500.

- Murloc-Medicaster:
Fish bite: Passive bonus added: "Passive: When your hero attacks, restore 10%/20%/30%/40%/50% health from the damage done."
Dousing: Effect changed: "Restores the hero 50/75/100/125/150 mana. If the target is your hero, heals 200/300/400/500/600 health instead. Cooldown: 12 seconds. Cost: 50/60/70/80/90 mana."
Healing saliva: Duration: 10=>8. Bonus armor: -3/-4/-5/-6/-7=>-4/-6/-8/-10/-12. Health: 300/400/500/600/700=>300/450/600/750/900. Cooldown: 14/13/12/11/10=>12. Cost: 80/90/100/110/120=>100.

- Lord of Chaos:
Madness: Now the effects are displayed in the information panel.

- Dryad:
Device: Now you can not get more than 20 agility in one battle.

- Vexillary:
Blade of Fire: Damage: 75/125/175/225/275=>150/200/250/300/350. Chance: 36%/52%/68%/84%/100%=>60%/70%/80%/90%/100%.
Flaming Crystal: Chance: 3%/5%/7%/9%/11%=>4%/7%/10%/13%/16%.


BOSSES
______________________________

- The boss "Crab" is completely redesigned.


OTHER
______________________________

- Random events added.


BUGS
______________________________

- Fixed a bug due to which the "Spiritualists" guild sometimes did not count your survival during the game.

- Fixed a bug due to which the description of the boss "Salamander" did not disappear after the end of the battle with the fifth boss.
ITEMS
______________________________

- Added a new item:
Bananas. Common Activation: Heals the allied hero for 300 health. If the target has an empty inventory slot, you give this artifact to that target. Cooldown: 30 seconds. Cost: 100 mana.

- Bloody coin: Gold: 400=>250.


BOSSES
______________________________

- Added a new boss: Salamander (Lv. 5).

- Clockwork cutter: HP: 11000=>13500. Saw: Cooldown: 12=>10.
BOSSES
______________________________

- Berserk: HP: 10000=>15000.

- Chronomoster: Now summoned creatures live 60 seconds.

OTHER
______________________________

- Time out of battle again became 3 minutes. In Normal and Veteran mode, the time outside the battle is 2 minutes.

- Soul change now only works if there are three living heroes.

BUGS
______________________________

- Fixed a bug due to which the bosses "Sleeping Ogre" and "Sorcerer" could completely restore health.

- Fixed a bug due to which the Bear boss did not correctly stun opponents.

- Fixed spirits hotkeys summoned by Spirit Reflection.

- Fixed a bug due to which the characters in the "Feast of Souls" mode could have more characteristics than expected.
ITEMS
______________________________

- Added new artifact:
Matter of Form. Rare. Increases Armor by 3. Put an artifact from each set in your inventory to improve your matter of form.

- Cat foot: Rarity: Secret=>Rare.

- Chaos Earring: Rarity: Secret=>Rare.

- Cursed Medallion: Rarity: Secret=>Rare. Stats: 3=>7.

- Elfist: Rarity: Secret=>Rare. Now nature belongs to the set.

- Goldfinch: Rarity: Secret=>Common.

- Magic eye: Rarity: Secret=>Rare. Heatlh: 5=>2.

- Living Mana: Life time: 30=>15.

- Staff of Darkness: Effect changed: "Activation: Kills all minions nearby. Cooldown: 60 seconds. Cost: 200 mana."


HEROES
______________________________

- Scarab king:
Strengthening: Effect changed: "When a hero takes damage, with a probability of 15%, increases health by 1/2/3/4/5 until the end of the game."


BOSSES
______________________________

- Voidlord: Stasis: Cooldown: 16=>10. Summon Death Zone: Cooldown: 20=>15.


OTHER
______________________________

- The "ChronoMadness" modifier has been changed to "Feast of Souls": If you defeat the boss during a battle, changes all heroes to random heroes.

- The timer outside the battle has been reduced to two minutes. In "Newbie" mode, the time outside the battle will be 3 minutes.

- “Endless Arena” of the second and third level now call opponents of a lower level.

- Now in "Newbie" mode, all enemies will be 15% weaker, and the last boss will always be “Sorcerer”.


BUGS
______________________________

- The hero of “Lord of Chaos” returned to the arena.

- The task of the Spiritualists guild now works correctly.

- Fixed a bug due to which the "Shadow of the Wolf" boss did not work correctly if killed in the night phase.

- Fixed a bug due to which bosses and minions had one additional health in matches with a full complement of players.

- Fixed a bug due to which the guild quest counter worked during fights between players.

Donations
Sheepy
Azazelk0
Banderling
Glen

Help with map development
Cotya_Ra
prizraknadache

Map promotion
xWizard
Krabster123

Notes
Thank you all for supporting map! I will continue to continue to delight you with new content for map. You can also order your new heroes or items by supporting the map. At the moment I have some ideas for developing a map, but I would also like to know your opinion on this. What do you think of it? Write me your thoughts on our discord server.
Since there is interest in the map, I will sometimes update it and because of this I will more often listen to your opinion. Write your ideas and thoughts in our Discord!
{Google Translate} Thanks to everyone who played my map! I hope you enjoyed it. Unfortunately, I received weak feedback from Reforged players during the month of card transfer, so I’ll have to release updates for the card less often. In addition: I was offered to put my card on NetEase for version of Warcraft 3 1.26, so most often I will work there. But I'll be back if I see a lot of feedback from you. Good luck in the battle!
{Google Translate} Hello everyone! I am the creator of this card from Ukraine! I have been creating this map for 2.5 years. It has a Discord server and a group in Vkontakte (a Russian analogue of Facebook). Previously, it was only in Russian and for Warcraft 3 version 1.26. I recently decided to switch to Reforged and felt a problem for English-speaking players. Recently, I was engaged in translating a map through a translator, I hope in the future my quality of English will improve. Now enjoy the map! I tried to make it unique, not like the others, so you may come across the feeling that some elements do not work the way you are used to. Good luck in the battle!
Contents

Boss Battle 1.3.2i (Map)

Reviews
  1. Veldris

    Veldris

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    Completely Underrated map legit good map 5/5 everything!
     
  2. Shar Dundred

    Shar Dundred

    Map Moderator

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    Please completely translate the map, there are still some russian texts without translation.

    Awaiting Update.
     
  3. Varcklen

    Varcklen

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    Thanks for the feedback! I thought that Russian-speaking players would also play the map, so I left this translation for them. In the future I will refuse it, but later. All other information is described in Notes/ver 1.1.
     
  4. deepstrasz

    deepstrasz

    Map Reviewer

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    Bilingual maps are allowed. So if you for instance made two sides of a unit description one being in Rus and one in Eng, it's OK but nothing should be exclusively in Rus without Eng understanding. Basically, there should be no content loss in what the gameplay is concerned. No advantage to the other language speaker.
     
  5. Varcklen

    Varcklen

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    All descriptions of abilities, items, and bosses comply with the rules. Only some descriptions that do not affect the gameplay are not translated.
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    Of course you shouldn't be expecting non Russian players to get a joke or Easter egg reference to something unrelated to their culture/country/whatever. So it's fine if that's in Russian, I guess.
     
  7. pick-a-chew

    pick-a-chew

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    Good feedback:
    • UI is interesting
    • Most heroes are interesting/fun
    • Lots of item diversity
    • Interesting bosses
    • Set bonuses are great
    • Jules is great
    • Potions are balanced
    Criticism:
    • Game is very short. If you "luck out" and get a good team comp with great items, you just steam roll the game and all the bosses fall over. It's fun but at the same time not very challenging, and also, by the time you get to boss 10, this feels like when your character is really coming online, but then the game ends and it's kind of meh. Why not cycle the bosses endlessly with infinite scaling after Boss 10?
    • Some heroes are absolutely shit and boring compared to others. Having a hero be called "hard" because of this doesn't really justify it. Hero balance is a bit precarious also; the Monk for example has (in my experience) the best healing output in the game, and some of the best AoE. The adventurer (the eskimo dude) on the other hand is absolute garbage tier; 0 effectiveness, 0 fun.
    • The Item system whilst great and truly reminiscent of rogue-likes, can be quite frustrating. In rogue-likes, items you get often change the way you "build" or play your hero, but in the majority of cases this is not true for this map. Either an item compliments your hero, or doesn't. Many items are simply stat sticks which are quite boring (nothing wrong with stat sticks per se as they offer a low-stress low-thought choice for newbies). I'll use the Panda as an example; anything with attack speed increase or spell power is great, if you didn't get those, then survival stats are good too, but anything else (90% of the item pool) is pointless. There are some great items that are really fun though, like the 2000% mana regeneration one, that make game play very exciting.
    • There's not many proc based effects which I would have thought would have been well suited for a map like this. When they are they very simplistic (e.g. % chance to dodge, bash, extra damage).
    • Some bosses are just overpowered compared to others. I get this is a roguelike so RNG is acceptable, but the success or failure of the run can simple rely on what bosses you get. The flying dragon with all the glaive throwers is the biggest offender, it's a damage race with no interesting mechanics to it other than "kill all these auto-attacking units asap before we die".
    • Other bosses just go ape-shit when they hit their ~25% mechanic and do tons of unavoidable damage, like the Banshee, which punishes low-damage compositions and encourages people to build glass cannons, which makes the game a bit stale.
    • The Luck stat is a bit untuitive, does 100% more luck means all my procs have 100% chance to work, or does it double the proc rate? (e.g. 1% becomes 2%). I've found that stacking luck on heroes that like it (such as the Tinker) is a complete waste of time as it scales so slowly.
    • Targeting restrictions on wards and mechanicals makes some heroes unviable. Why bother risking your spell caster not being able to hit the Golem's wards when you can just bring an auto-attacker who's 100% consistent? There's no monsters with 100% evasion so why did you create caster heroes and then penalize them with target restrictions on their abilities?
     
  8. Varcklen

    Varcklen

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    [Google Translate] Thanks for the tip!

    Regarding criticism:
    1) There are 7 difficulty modes on the map that can diversify the gameplay. I'm still thinking about implementing an endless game, maybe it will appear in the future.

    2) With heroes, this is not entirely true. The monk, although showing the best treatment indicators, is poorly adapted for a bad situation. A monk cannot cure a critical amount of health, and he cannot cure if he has little health. On the other hand, The adventurer feels good like a semi-tank and you need to know some good game tactics on it (for example, through an endless passive ability).

    3) I try to experiment with specific items and change them if they are not in great demand. The Weapon and Runes sets are just designed to collect items with boring effects so that they feel more unique. Also, I no longer just create items with stats. If it's just a stats item, it surely has some kind of unusual effect to emphasize it.

    4) I heard a lot of criticism about the dragon: someone likes him, someone doesn't. I try not to make dummy bosses. In addition, you can try the battle mode with two bosses at once! He will be more interesting than usual!

    5) -

    6) On older versions, luck was more in demand. I will try to do something with this in the future. Tinker, although tied to luck, can be used as support for accumulating luck by other players.

    7) Mages have strong spells. They are easier to succeed, but also easier to lose everything in a bad situation. In general, the fifth-level boss pool for the most part is made as counter to various tactics: the spirit of the knight - legions of creatures, the banshee - one strong hero, the golem - magicians, the faceless - main players.
     
    Last edited: May 22, 2020
  9. AngryYeet

    AngryYeet

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    Easily one of the best maps on hive, Extreme amounts of dedication, Balancing and thought has gone into this map. Its much better than impossible Bosses , It not as clunky and over paced to create a artificial difficulty. All the bosses are extremely unique, As well as all of the heros, There are many strategies to win , And the inclusion of luck this being a rouge like makes it entrancing to get that perfect build to keep upping the difficulty and keep changing your strategy
     
  10. Shar Dundred

    Shar Dundred

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    Approved.
     
  11. Traner

    Traner

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    Very solid roguelike map. I think even the best at the moment.

    Just need more items and bosses. And maybe more than 10 bosses in one go?
     
  12. Varcklen

    Varcklen

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    New items, heroes and bosses can be ordered by players, supporting map on Patreon or Paypal. The system of "10 bosses" is balanced, if you make a match of 15-20 bosses, the map will be too long. In any case, you can play different mods that will change your gameplay: double bosses, new hero each fight, random chaos and others.
     
  13. Ulfsire

    Ulfsire

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    Keep up the good work. The praise I have for this map has already been stated by others. This type of project and independent, thoughtful design philosophy is what makes WC3 valuable to me.