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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Boss Battle 1.2.3

Submitted by Varcklen
This bundle is marked as pending. It has not been reviewed by a staff member yet.

Boss Battle - a map in the HeroArena genre with RogueLike elements. On it you fight with bosses, strengthen your hero with various artifacts and advance up the battle ladder.

In one game, you will meet 10 bosses who have unique abilities. You can also contact the local arena manager, Cute Bob, to join additional optional arenas in order to earn more gold and strengthen your character.


What can you see on the map?
  • More than 35 unique characters with their own mechanics.
  • Over 300 artifacts with their own unique effects.
  • 40 bosses who want to destroy you.
  • All abilities, items, and bosses are triggered.
  • 2 additional stats - spell power and luck.
  • There are no recipes on the map, so you will not need to learn them!
  • Additional arenas for a variety of boss fights.
  • Play with mods that add variety to the gameplay: fast start with artifacts, PvP-mode, chaos mode and others.
Map Properties:
Size: 7 mb
Required Version: 1.32 (Last game version).
Number of players: 1-4.

Map works in both: Classic and Reforged.

Map was translated from Russian into English. If you find errors in the text, let me know. Good luck in the battle!


Support map on Patreon: Boss Battle is creating games/software and cool stuff | Patreon

Support map on PayPal: Link PayPal

Map Server in Discord: Server link


You start the game by choosing a character. Choosing a hero you can see his abilities, "uniques" -skill, and also what class he belongs to: defender, healer, hybrid, killer and others.

After choosing a hero, you click on the sword button in the middle of the screen, indicating your readiness for battle. After all the players have done this, the battle begins.

In battle, you fight against a random boss who has his own abilities. If you lose to him, you have an additional attempt to fight. If you lose again, the game will end. If you defeat the boss, then you will go to the "Prep Room", where you will get some gold and a choice of three items.

When choosing an item, you can visit it to see its description and icon in a separate window. Also, a skull icon appears to the right of the sword icon. If you click on it, then the objects will disappear. You will not lose anything except the selection of these items. Why do you find yourself on objects? Everything is very simple - you cannot throw an object away just like that. You will have to exchange or split it for a certain amount.

There are various shops on the base that help in the development of the hero: Jules, huckster, mixologist, library, splitter and exchanger. Jules sells random items for a high price. Jules' selection of items is updated after the boss wins or for a certain amount. Huckster changes the item in the selected slot for random, and also sells some ... Doubtful goods. A mixologist sells potions, a library sells books, and an exchanger allows exchanges between players.

The game ends when you finally lose or if you defeat all 10 bosses.


ITEMS
______________________________

- Skull of Yorick: Duration: 30=>20.

- Big red button: Damage: 100=>300.


HEROES
______________________________

- Scarab King:
Revitalization: Effect changed: “Every second, restores all heroes health equal to 0.5% of your hero’s maximum health. Reduces physical damage taken by 4%/6%/8%/10%/12%. Duration: 10/12/14/16/18 seconds. Cooldown: 30 seconds. Cost: 50 mana. "

- Commander:
Strong Spirit: Effect changed: "Increases strength of ally hero 3 times. Reactivation resets the previous effect. Duration: 12/15/18/21/24 seconds. Cooldown: 25 seconds. Cost: 60/65/70/75/80 mana."

- Chronomancer:
Distortion: Effect changed: "When a hero uses an ability or item, with a probability of 5%/8%/11%/14%/17%, resets cooldown abilities "Paradox", "Time acceleration" and "Chrono acceleration"."
Chrono acceleration: Cooldown: 14/13/12/11/10=>20. Duration: 10=>20.

- Moon Owl:
Moonfire: Cooldown: 4/3,5/3/2,5/2=>4,5/4/3,5/3/2,5.
Unity with the Moon: Mana Recovery: 20/28/36/44/52=>16/20/24/28/32.
Owl magic: Bonus of spell power: 1%/1,5%/2%/2,5%/3%=>0,5%/1%/1,5%/2%/2,5%. Duration: 8=>6.

- Energy ball:
High voltage: Effect changed: "Charges the hero. Every half-second, deals a random enemy nearby 4/8/12/16/20 damage. Duration: 25 seconds. Cooldown: 30 seconds. Cost: 80/85/90/95/100 mana. "


BOSSES
______________________________

- Battle Golem: Totems are now vulnerable to magic, their health has been increased from 400 to 500.

- Evil Totem: Health: 2500=>2000. Shadows: Movement Speed: 150=>100. Fire Wave Damage: 55=>45.

- The boss "Great Hero" redesigned.


OTHER
______________________________

- Added description of bosses on a separate panel during the battle.

- Base mana of all heroes increased by 50.

- Jule will no longer offer duplicate artifacts.
ITEMS
______________________________

- New artifact added:
Living Mana. Legendary. Moon. Activation: Burns all your mana. Creates an elemental from your mana. Life time: 60 seconds. Cooldown: 60 seconds.
Farelo Fiery. Rare. Ring. Reduces magic damage taken by 10%. When a hero uses an ability or item, reduces the cooldown of the hero’s abilities by 1 second.

- "Hammer and Anvil", "Zone Totem" and "Desperate measures" deleted.

- Flywheel of time: Rarity: Legendary=>Rare.

- Sheep Mantle: Rarity: Legendary=>Rare.


HEROES
______________________________

- Demoman:
Color gunpowder: Chance: 3%/5%/7%/9%/11%=>10%/15%/20%/25%/30%.

- Energy Ball:
High voltage: Duration: 18=>25.

- Mentor:
Gifting: Cooldown: 25=>14/13/12/11/10, Cost: 120/140/160/180/200=>100.


BOSSES
______________________________

- New boss added: Sea savage (10 lvl).


OTHER
______________________________

- Improved responsiveness of the exchanger.

- The arena landscape has been changed.
HEROES
______________________________

- Uniques hero "Monk" no longer works on other heroes, but the bonuses themselves have been strengthened.

- Houndmaster:
Bite: Cooldown: 5=>10.

- Mermaid:
Turbid waters: 40=>0.

- Scarab King
Death sentence: Effect changed: "Deals 100/140/180/220/260 damage to the enemy. If a hero’s health is greater than a target’s health, with a probability of 20%/40%/60%/80%/100%, a target is killed. If target is a minion, kill anyway. Cooldown: 14/13/12/11/10 seconds. Cost: 35 Mana."


BOSSES
______________________________

- Mage Stuntman: Now uses a random ability of the third level, and not the first.


OTHER
______________________________

- Improved translation. Removed many Russian descriptions.


BUGS
______________________________

- Fixed a bug due to which the set of "Crystal" did not work correctly.
ITEMS
______________________________
- Added new items:
All-seeing eye. Rare. When you select an enemy with full health, it deals 300 damage.
Infusion of Infinity. Rare. Alchemy. At the end of battle, fills inventory with random potions.
Ventusite
. Rare. Crystal. Every second, puts a shield on the hero, absorbing 10 damage, while a hero is in motion. Duration: 60 seconds.
Red poppy. Rare. Nature. Your health-restoring abilities and items restore 20% more health. Overheal places a shield on target, what absorb damage. Duration: 60 seconds.
Enchanted Contract. Common. Increases stats by 2. Jule offers 2 more artifacts.
Runestone Spir. Common. Rune. At the end of battle, give a rune to an empty inventory slot.
Transform-o-tron. Common. Mech. Activation: Takes a hero 150 gold and transform selected artifact into another artifact of the same rarity.
Catalyst. Common. Alchemy. Increases strength and agility by 4. Increases spell power for potions by 15%.
Sparkle Wand. Common. When a hero uses an ability or item, with a 15% chance, he fires a bolt of lightning at a random enemy, dealing 200 damage.
Barnacle blood. Common. Blood. When a hero uses an ability or item, heals 50 health.

- "Runestone Random" has been deleted.

- The icons of some runes have been changed.

- Runestone Sandom: Stats: 4=>7, Attack power: -15=>-25.

- Runestone Mandom: Health: 300=>500, Armor: 3=>5, Speed movement: -30=>-50, Attack speed: -15%=>-25%.

- Runestone Landom: Luck: 15=>25, Agility: 5=>12, Attack power: 15=>25.

- Runestone Fandom: Effect changed: "Increases mana by 150 and spell power by 10%. The hero receives 40% less healing from any sources.".

- Runestone Chandom: Effect changed: "Increases movement speed by 50 and attack speed by 30%. Hero takes 25% more damage."

- Fake coin: Gold: 125=>300. Rarity: Rare=>Common.


HEROES
______________________________

- Shadow archer:
Shadow copies now lose health faster.

- Houndmaster:
Backtracking!: Cost: 70=>50.
Call a pet: Pet attack power: 12/24/36/48/60=>10/18/26/34/42.


BOSSES
______________________________

- Ice Dragon: Now the ballist takes 10% of maximum health from the boss, not 1000.


OTHER
______________________________

- A new "-roll" command has been added.

- For the Endless Arena arena, 2 new creature types have been added: Explosive lump and Skelet-Mage.

- The ability of the hero "Evil Spirit" can now be applied to non-organic creatures.


BUGS
______________________________

- Artifact "Raging Fire" now works correctly with spell power.

- Fixed boss model "The Great Wizard."

- Fixed huge spider model in the classic version.
- Bug fixes.
ITEMS
______________________________

- New item:
Newt's Magic Casket. Legendary. Activation: Summons one of the exotic creatures. Life time: 25 seconds. Cooldown: 60 seconds. Cost: 100 mana.

- "Power of the Fallen" deleted.

- Bloodstream: Cooldown: 8=>5.

- Sheep Mantle: Cooldown: 80=>15. Cost: 50=>100.

- Zirik, chatty spirit: Changed: "At the end of the battle gives a random artifact to the empty inventory slot. If this artifact is of rare or legendary quality, increases stats by 5".

- Afflicted blade: Changed: "Increases attack by 25. At the end of the battle reduces attack by 2."

- Babbling pebble: Restore: 5%=>8%.

- Bloody coin: Gold: 200=>400.

- Discount coupon: Stats: 1=>2, Gold: 75=>150.

- Doubloon: Changed: "Increases all stats by 1. When a hero gains 100 gold increases attack by 1. Only works in combat."

- Drums: Attack bonus: 30%=>40%.

- Essence of Shadow: Limit: 32=>72.

- Golden pearl: Cost: 40=>20.

- Jade snake: Changed: "Activation: Replaces uniques of your hero with another uniques. Only works in combat. Cooldown: 30 seconds."

- Long bow: Speed attack bonus: 7%=>10%.

- Moon owl: Changed: "When your hero deals 300 damage or more to the target, heals the hero 10% of maximum mana."

- North lotus: Cooldown: 45=>30. Cost: 80=>50.

- Particle of the sun: Damage: 8=>10.

- Poison: Attack speed bonus: -5%=>-10%. Duration: 5=>15.

- Runestone Peshi: Changed: "Increases mana regeneration by 3. Reduces magic damage taken by 33%. Reduces all stats by 5."

- Runestone Sin: Changed: "Increases attack by 15. Increases boss damage done by 30%. Reduces attack speed by 30%."

- Runestone Ston: Changed: "Reduces stats by 4. When a hero attacks, decreases target armor by 7. Duration: 5 seconds."

- Runestone Wach: Changed: "At the end of the battle increases attack of the hero by 3."

- Sacrament Bag: Changed: "Reduces the attack and movement speed of hostile minions near your hero by 80%."

- Scarlet worm: Cooldown: 5=>2.

- Seal of Revenge: Changed: "When your minion dies, deals damage to a random enemy near the hero 50."

- Shadow generator: Spell power bonus: 20%=>25%.

- Silverleaf: HP regeneration bonus: 2=>3. Heal: 2%=>3%.

- Stone mosaic: Chance: 10%=>15%.

- Book of Victims: Changed: "Your damaging abilities and items restore the hero 40% health from the damage done."

- Dream catcher: Changed: "Increases Health by 250. When a sheep dies, resets the recharge of your hero’s abilities and items. It does not occur more than once every 20 seconds."

- Fire in a bottle: Changed: "Activation: Loads a hero’s weapon. The next attack will do 300% more damage. Cooldown: 15 seconds. Cost: 50 mana."

- Idol of Desires: Mana regeniration: 1000%=>2000%.

- Idol of Envy: Attack bonus: 100%=>200%.

- Idol of Sorrow: Mana regeniration: 5=>8.

- Manaburner: Cooldown: 60=>30.

- Raging fire: "Deal damage to the enemy and your hero equal to 10% of the maximum health of the target. Cooldown: 40 seconds. Cost: 50 mana."

HEROES
______________________________

- Corpse-Eater
Lunch break: Duration: 15=>30. Cost meat: 15=>10.

OTHER
______________________________

- Map is translated into full English.

BUGS
______________________________

- Fixed a bug due to which the "Queen of spiders" boss could have an additional 25 attacks.

- Fixed a bug due to which the "Rabbit" boss did not work correctly on an additional attempt.

- Fixed a bug due to which the heroes won by killing the tenth boss in the "Overlord Arena".

- Fixed a bug due to which the "Double Trouble" mode did not work correctly on the tenth boss.

BOSSES
______________________________

- Angry Bob: HP: 35000=>30000. Summons minions every 25 seconds (previously 15).

- Pyromancer: HP: 16000=>20000.

- Voidlord: HP: 40000=>35000.

ITEMS
______________________________

- Anger flower: No longer reduces hero health.

- "Symbol of Medivh" removed.

HEROES
______________________________

- Vampire:
True Form: Duration: 20=>30.
- Bug fixes.
- Bug fixes.
- Added new bosses: Blade Master (4 lvl), Reaper of Nightmares (9 lvl), Rabbit (10 lvl), Lord of the abyss (10 lvl).

- Translation for items has been improved.

- Models that did not appear in Classic have been replaced.

- Added a new set - Crystal. Set Bows: "Every fourth ability or item triggers again (does not affect damaged artifacts). The second effect will be the fifth level of strength, and the effect will last 20 seconds."

- The set "Crystal" includes artifacts:
Amalgam
Apexis
Aquamarine
Babbling pebble
Crystallized life
Crystallized Mana
Nephritis
Sapphire
Theseract
Resonates
Amber
Majit
Manacrystal
Stone of shadows
Eye of Azshara

- Added new artifacts:
Farik Tricky. Normal. Ring. Activation: Enhances the uniques of the hero. If the uniques is already enhanced, it instead resets the cooldown of the uniques for all heroes. Duration: 5 seconds. Cooldown: 20 seconds. Cost: 20 mana.
Resonator. Normal. Crystal. Activation: Deals 200 damage to target. A shield is absorbed on the hero, absorbing 50 damage. Additionally gives 25 shield units for each activation of this artifact by your hero per game. Duration: 30 seconds. Cooldown: 45 seconds. Cost: 50 mana.

- The following artifacts now apply to the following sets:
A playful spirit is the Moon (previously there is no set).
Crystallized Life - Crystal (formerly nature).
Crystallized Mana - Crystal (formerly moon).
Sapphire - Crystal (formerly moon).
Theseract - Crystal (formerly the moon).
Manacrystal - Crystal (formerly moon).
Thistle - Blood (formerly moon). Now called the "Scarlet Worm".
Jamon - Nature (formerly ring). Now called "Deadflower".
Sharpened - Rune (previously there is no set). Now called the “Runestone Vach”.
Tamed lightning - Moon (previously there is no set).
The essence of the Shadow is the Moon (formerly Alchemy).
Glass tooth - Moon (previously there is no set).
Bloodsucker Heart - Nature (formerly blood). Now called "Armornut".
Nettle - Alchemy (previously nature). Now called "Poisonous Firefly".
Ancient pearl - no set (formerly moon).
Eye of Azshara - Crystal (formerly ring). Now called "Royal Onyx".
Explosive Skull - Nature (formerly blood). Now called "Explosive Moss".
Magical firefly - Moon (formerly nature).
Particle of the sun - no set (previously nature).
Mifril - no set (previously alchemy).
River Eye - Moon (previously no set).
Elfist - no recruitment (previously nature).

- Deadflower (Jamon): Effect changed: "When a hero dies, restores 30% of maximum health and mana to all allied heroes."

- Rick Greedy: Intellect Bonus: 3=>6. Damage: 30=>60. Treatment: 30=>60.

- Glass tooth: The effect is changed: "At the beginning of each battle, after 10 seconds, the hero restores 100% of the maximum mana."

- Sapphire: Mana Recovery: 30 => 40.

- Chaos Totem: Spell Spacing: 3=>4. Lifetime: 30=>40.

- Stasis key removed.

- Fixed a bug due to which the ability "Dance of the Seas" and "Seal of Fate" did not work correctly with each other.

- Fixed a bug due to which the ability to "Now mine!" and "Trick" did not work correctly with each other.
Release!

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Notes
Since there is interest in the map, I will sometimes update it and because of this I will more often listen to your opinion. Write your ideas and thoughts in our Discord!
{Google Translate} Thanks to everyone who played my map! I hope you enjoyed it. Unfortunately, I received weak feedback from Reforged players during the month of card transfer, so I’ll have to release updates for the card less often. In addition: I was offered to put my card on NetEase for version of Warcraft 3 1.26, so most often I will work there. But I'll be back if I see a lot of feedback from you. Good luck in the battle!
{Google Translate} Hello everyone! I am the creator of this card from Ukraine! I have been creating this map for 2.5 years. It has a Discord server and a group in Vkontakte (a Russian analogue of Facebook). Previously, it was only in Russian and for Warcraft 3 version 1.26. I recently decided to switch to Reforged and felt a problem for English-speaking players. Recently, I was engaged in translating a map through a translator, I hope in the future my quality of English will improve. Now enjoy the map! I tried to make it unique, not like the others, so you may come across the feeling that some elements do not work the way you are used to. Good luck in the battle!
Contents

Boss Battle 1.2.3 (Map)

Reviews
Shar Dundred
Please completely translate the map, there are still some russian texts without translation. Awaiting Update.
  1. Veldris

    Veldris

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    Completely Underrated map legit good map 5/5 everything!
     
  2. Shar Dundred

    Shar Dundred

    Map Moderator

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    Please completely translate the map, there are still some russian texts without translation.

    Awaiting Update.
     
  3. Varcklen

    Varcklen

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    Thanks for the feedback! I thought that Russian-speaking players would also play the map, so I left this translation for them. In the future I will refuse it, but later. All other information is described in Notes/ver 1.1.
     
  4. deepstrasz

    deepstrasz

    Map Reviewer

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    Bilingual maps are allowed. So if you for instance made two sides of a unit description one being in Rus and one in Eng, it's OK but nothing should be exclusively in Rus without Eng understanding. Basically, there should be no content loss in what the gameplay is concerned. No advantage to the other language speaker.
     
  5. Varcklen

    Varcklen

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    All descriptions of abilities, items, and bosses comply with the rules. Only some descriptions that do not affect the gameplay are not translated.
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    Of course you shouldn't be expecting non Russian players to get a joke or Easter egg reference to something unrelated to their culture/country/whatever. So it's fine if that's in Russian, I guess.
     
  7. pick-a-chew

    pick-a-chew

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    Good feedback:
    • UI is interesting
    • Most heroes are interesting/fun
    • Lots of item diversity
    • Interesting bosses
    • Set bonuses are great
    • Jules is great
    • Potions are balanced
    Criticism:
    • Game is very short. If you "luck out" and get a good team comp with great items, you just steam roll the game and all the bosses fall over. It's fun but at the same time not very challenging, and also, by the time you get to boss 10, this feels like when your character is really coming online, but then the game ends and it's kind of meh. Why not cycle the bosses endlessly with infinite scaling after Boss 10?
    • Some heroes are absolutely shit and boring compared to others. Having a hero be called "hard" because of this doesn't really justify it. Hero balance is a bit precarious also; the Monk for example has (in my experience) the best healing output in the game, and some of the best AoE. The adventurer (the eskimo dude) on the other hand is absolute garbage tier; 0 effectiveness, 0 fun.
    • The Item system whilst great and truly reminiscent of rogue-likes, can be quite frustrating. In rogue-likes, items you get often change the way you "build" or play your hero, but in the majority of cases this is not true for this map. Either an item compliments your hero, or doesn't. Many items are simply stat sticks which are quite boring (nothing wrong with stat sticks per se as they offer a low-stress low-thought choice for newbies). I'll use the Panda as an example; anything with attack speed increase or spell power is great, if you didn't get those, then survival stats are good too, but anything else (90% of the item pool) is pointless. There are some great items that are really fun though, like the 2000% mana regeneration one, that make game play very exciting.
    • There's not many proc based effects which I would have thought would have been well suited for a map like this. When they are they very simplistic (e.g. % chance to dodge, bash, extra damage).
    • Some bosses are just overpowered compared to others. I get this is a roguelike so RNG is acceptable, but the success or failure of the run can simple rely on what bosses you get. The flying dragon with all the glaive throwers is the biggest offender, it's a damage race with no interesting mechanics to it other than "kill all these auto-attacking units asap before we die".
    • Other bosses just go ape-shit when they hit their ~25% mechanic and do tons of unavoidable damage, like the Banshee, which punishes low-damage compositions and encourages people to build glass cannons, which makes the game a bit stale.
    • The Luck stat is a bit untuitive, does 100% more luck means all my procs have 100% chance to work, or does it double the proc rate? (e.g. 1% becomes 2%). I've found that stacking luck on heroes that like it (such as the Tinker) is a complete waste of time as it scales so slowly.
    • Targeting restrictions on wards and mechanicals makes some heroes unviable. Why bother risking your spell caster not being able to hit the Golem's wards when you can just bring an auto-attacker who's 100% consistent? There's no monsters with 100% evasion so why did you create caster heroes and then penalize them with target restrictions on their abilities?
     
  8. Varcklen

    Varcklen

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    [Google Translate] Thanks for the tip!

    Regarding criticism:
    1) There are 7 difficulty modes on the map that can diversify the gameplay. I'm still thinking about implementing an endless game, maybe it will appear in the future.

    2) With heroes, this is not entirely true. The monk, although showing the best treatment indicators, is poorly adapted for a bad situation. A monk cannot cure a critical amount of health, and he cannot cure if he has little health. On the other hand, The adventurer feels good like a semi-tank and you need to know some good game tactics on it (for example, through an endless passive ability).

    3) I try to experiment with specific items and change them if they are not in great demand. The Weapon and Runes sets are just designed to collect items with boring effects so that they feel more unique. Also, I no longer just create items with stats. If it's just a stats item, it surely has some kind of unusual effect to emphasize it.

    4) I heard a lot of criticism about the dragon: someone likes him, someone doesn't. I try not to make dummy bosses. In addition, you can try the battle mode with two bosses at once! He will be more interesting than usual!

    5) -

    6) On older versions, luck was more in demand. I will try to do something with this in the future. Tinker, although tied to luck, can be used as support for accumulating luck by other players.

    7) Mages have strong spells. They are easier to succeed, but also easier to lose everything in a bad situation. In general, the fifth-level boss pool for the most part is made as counter to various tactics: the spirit of the knight - legions of creatures, the banshee - one strong hero, the golem - magicians, the faceless - main players.
     
    Last edited: May 22, 2020