awesome that shouldn't be a problem!Thx ^^
Just need the animation "Stand", "Walk", and "Death"
> btw, your name looks familiar.
Maybe you came from the same BNet Region as me >_> ?
ooh sweet ok!No intersection, just one plane. With a ball texture and alpha, of course.
Make it point forwards in Milkshape, and give it its own bone right in the centre. Then in the MDL, add "Billboarded," to the bone, and huzzah! It'll always face the camera.
Last question then, does that mean I need to animate using "Operate on Selected Joints Only" or what?Its own bone, child of whatever will actually be moving.
A billboard bone should have no keyframes; so if the hands require to move independently, yes, give it as a child of an actual bone.
Window -> Show viewport Caption (in Milky)Hmmz, RDZ, what in all poop is that program? It looks like MS3D, but haven't ever seen the [Left, 1, -4024, 4024] interface before..
Window -> Show viewport Caption (in Milky)
Any suggestions for the UVMap??
I know the skin sucks, I honestly have no real clue to enhance it any because Bomberman isn't very detailed himself...
I have him rigged too, so if you have any suggestions please let me know in the next couple minutes so I can change before animating... (and like I said, I'm about to start animating).
By the way RDZ, those are planes for the hands/antenna : )
Edit: I updated him just now a little bit. I messed with the chest/arms mostly, so he looks less squarish now.