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Jokes aside, this is really great model. Smart use of in game textures. I love how you wrapped the helmet.
Everything that seemed impossible to imagine that'll work with in game textures, you proved exactly the opposite. Good job!
hey, you might want to rename two respective bones to "bone_chest" and "bone_head", otherwise people won't be able to rotate them with trigger actions, i found that the hard way when i had to do it to several of my models
There is a little issue with his hammer not fully morphed while in Alternate state. Also please consider to insert Spell Channel animation aside from Stand Channel, cause they work a bit different. And lastly during Alternate state the inside of his mouth is not altered.
Wonderful model in general.
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