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Bloodsplat

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Sep 24, 2007
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How do I create Blood event objects

Ubersplats didn't work, atleast not in GUI as you cant browse up bloods.

Images might work, but I can't find the texture paths! Browsed through the whole mpq in wc3viewer but to no avail.

Do I have to make models out of them or something?

I want to make blood spatters like the ones that come after bloody explosions (eg when unit dies of artillery)
 
  • Trigger
  • Events
    • Unit - A unit dies
  • Conditions
  • Actions
    • Set Point1 = (Position of (Triggering unit))
    • Set Point2 = (Point1 offset by 150.00 towards 200.00 degrees)
    • Image - Create an image using Abilities\Spells\Other\Stampede\BloodSplut.blp of size 256.00 at (Point2) with Z offset 0.00 using image type Indicator
    • Image - Change (Last created image): Enable render always state
    • Custom script: call RemoveLocation (udg_Point1)
    • Custom script: call RemoveLocation (udg_Point2)
For purple blood, use "Doodads\Cinematic\ArthasIllidanFight\IllidanBlood.blp"
Red blood "pool: "Textures\Bloodpool.blp"
For blood spots: "Textures\BloodSplash.blp"
Others: "Textures\OrcBloodTailParticle0.blp"/ "Textures\Orc\HeadHunter\OrcBloodTailParticle1 (or Particle3).blp" (Recommended)
 
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