Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
All sounds, concepts, models etc are belongs to original game owners. We use resources for our maps only from open sources. We do not create exact copy of the original game, just making fan vision of "how would game looks like on Warcraft 3 engine". We do not sell or doing any other commercial with our maps.
Blood Omen: Legacy of Kain
Blood Omen: Legacy of Kain is an action-adventure game developed by Silicon Knights and published by Crystal Dynamics, with distribution involvement from Activision and BMG Interactive. It was released for the PlayStation in 1996, and a Microsoft Windows port was developed by Semi Logic Entertainments and released jointly by Crystal Dynamics and Activision in 1997. The game is the first title in the Legacy of Kain series.
Info and requirements
WarCraft 3 Version: 1.32.9 or latest Expansion: Reforged only. SD mode is not supported Number of players: 1 Expected time to complete: ~ 1 hour Special thanks: Mr Ogre Man for main hero model, xWizard for testing and support and others for doodads models Description: WarMaked version contains only first chapter of the game, but it was completely reworked by adding new enemies, locations and puzzles
Pay attention
We DID NOT recreate the original game exactly. It is just a fan-made vision of how game could looks like in WarCraft 3. We tried to not to add orcs and Lich-King, but who knows what can you find there
Manual
Control: W - move up S - move down A - move left D - move right Left mouse button - attack in direction of mouse cursor Right mouse button - hold to activate defense mode. Q - drink blood E - transform into bat R - push the enemies with blood wave F - mind control
Hi Bergi, this map was fantastic. I got up to the red elemental boss.
The way the different skills were introduced was in my opinion perfect, players were not overwhelmed with everything at the start, and every time the new spells were introduced, it was directly related to an obstacle, like the knock-back spell used on the skeleton to push him into the ground lever.
I am not sure if this was just my problem, but when I tried to load my save games, I got crashes, it might be because I disconnected from Bnet before saving. Anyway, thank you for making this great map.
Hi Bergi, this map was fantastic. I got up to the red elemental boss.
The way the different skills were introduced was in my opinion perfect, players were not overwhelmed with everything at the start, and every time the new spells were introduced, it was directly related to an obstacle, like the knock-back spell used on the skeleton to push him into the ground lever.
I am not sure if this was just my problem, but when I tried to load my save games, I got crashes, it might be because I disconnected from Bnet before saving. Anyway, thank you for making this great map.
The problem of broken saves is related to lua and frames. But the game is simple enough to pass it without saving, finding extra lives in secret places. Thanks for playing
Sometimes hints could be overlapped on themselfs if Kain manages to get them. For example hint about bat form could overlap over hint about blood orb;
Audio is fully from original? So only by that it sound a bit "weird' for me....
Nice looking interpretation of original location, well made castle even with few additional doodads. However on graveyard section some trees could decrease your view by "hiding" enemies in themselfs;
Is there any option to increase Kain mana/energy restoration? On puzzle phase it would be so useful, if player doesn't manage to complete it from first try;
Maybe I completed only a 20% of map or bit more, I felt myself exited. For some reason it gived me a vibe of "Bards Tale" game.
I don't played original and can't tell how it truly represented in this WC3:R adapation.
And I will attack some replay about my try, only if they would work with those frames…
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