EDIT: Woops, THIS MAP IS UNDER CONSTUCTION, just a heads up.
Well, I am making a map based on Warhammer Fantasy. I have seen a few games like these, but I dont like them, solution?: Make my own map!
The map is similar to DAoW (Dark Ages of Warcraft) and Azeroth Wars(Thanks for the inspiration guys ). I am trying to make all the units the same as the ones in the table top game, as in, I am implimenting the game into War3. I have been...procrastinating on Hive for about a month now getting the first team done (about 90% atm, second team...about 60%) As well as borrowinggrin all these cool looking models.
But I have come accross a few problems. And anyone who thinks this map is a cool idea just post if you would like to help .
And now for the crunch, the map mathematically calculates armor saves, toughness, wounds, etc.
Here is how (If you dont care, skip to the next part)
1 leadership = 50 mana & 0.5 mana/sec (This is now morale)
1 Strength = 2 Damage
1 Ballistic Skill = 100 projectile speed
Range in War3 = (Range in inches/4) * 100
Move in War3 = Move in inches (not march) * 10 [Note: I am thinking on making marching / march blocking in the future]
Gold cost in War3 = Point cost. [Note: Special = 1.5*point cost, Rare + Charcters = 2*point cost]
Hitpoints = (2 * Toughness) * Wounds
1 Weapon Skill = [4 * Weapon Skill +1] %age to dodge an attack.
Initiative is worked out differently...
1I = 0.73 swing animation
2I = 0.66
3I = 0.59
4I = 0.52 etc... (Goes down by 7 each time)
Attacks per 5/seconds in War3 = Number of attacks per turn.
Armor Saves = Damage reduction [minimum dmg = 1]
6+ = 1dmg reduction
5+ = 2dmg reduction etc... [down to 1+ as 6 dmg reduction[
Spell Cooldowns = Spell Power * 6.125 [Otherwise spells just suck]
Special Abilities [This list will be added to as I make them for the teams associated]
Stubborn = +100% morale regeneration
Cold Blooded = + 50% morale regeneration
Hatred = 50% extra damage against the hated units.
Skirmishers = 16.66% ranged damage reduction.
Large Targets = 16.66% ranged damage aplification.
Multiple shots = extra attacks but -1 Ballistic Skill
Move and shoot = +1 Ballistic Skill
Fear = Still in BETA (Very hard to mathematically forumlate this [*Whips math slaves*]) So here it is.
Terror = Double strength fear.
Now for the fluff!
This is the map I am going to be using (there is more of it to the east, but I can't fit it all in )
Warhammer Map!
Also, I am NOT basing this of the horrible excuse of a MMORPG call WAR. (Sorry for all the fans, I found it quite mundane and disappointing.)
Well, that's the first post....phew. Any spelling mistakes? XD Please tell me what you think, I might have an eastern kingdoms beta up in a few weeks to see how it goes.
Well, I am making a map based on Warhammer Fantasy. I have seen a few games like these, but I dont like them, solution?: Make my own map!
The map is similar to DAoW (Dark Ages of Warcraft) and Azeroth Wars(Thanks for the inspiration guys ). I am trying to make all the units the same as the ones in the table top game, as in, I am implimenting the game into War3. I have been...procrastinating on Hive for about a month now getting the first team done (about 90% atm, second team...about 60%) As well as borrowinggrin all these cool looking models.
But I have come accross a few problems. And anyone who thinks this map is a cool idea just post if you would like to help .
And now for the crunch, the map mathematically calculates armor saves, toughness, wounds, etc.
Here is how (If you dont care, skip to the next part)
1 leadership = 50 mana & 0.5 mana/sec (This is now morale)
1 Strength = 2 Damage
1 Ballistic Skill = 100 projectile speed
Range in War3 = (Range in inches/4) * 100
Move in War3 = Move in inches (not march) * 10 [Note: I am thinking on making marching / march blocking in the future]
Gold cost in War3 = Point cost. [Note: Special = 1.5*point cost, Rare + Charcters = 2*point cost]
Hitpoints = (2 * Toughness) * Wounds
1 Weapon Skill = [4 * Weapon Skill +1] %age to dodge an attack.
Initiative is worked out differently...
1I = 0.73 swing animation
2I = 0.66
3I = 0.59
4I = 0.52 etc... (Goes down by 7 each time)
Attacks per 5/seconds in War3 = Number of attacks per turn.
Armor Saves = Damage reduction [minimum dmg = 1]
6+ = 1dmg reduction
5+ = 2dmg reduction etc... [down to 1+ as 6 dmg reduction[
Spell Cooldowns = Spell Power * 6.125 [Otherwise spells just suck]
Special Abilities [This list will be added to as I make them for the teams associated]
Stubborn = +100% morale regeneration
Cold Blooded = + 50% morale regeneration
Hatred = 50% extra damage against the hated units.
Skirmishers = 16.66% ranged damage reduction.
Large Targets = 16.66% ranged damage aplification.
Multiple shots = extra attacks but -1 Ballistic Skill
Move and shoot = +1 Ballistic Skill
Fear = Still in BETA (Very hard to mathematically forumlate this [*Whips math slaves*]) So here it is.
-
Fear
-
Events
- Time - Every 5.00 seconds of game time
- Conditions
-
Actions
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Fear for (Picked unit)) Equal to 1
-
Then - Actions
-
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Picked unit))) and do (Actions)
-
Loop - Actions
- Set Fear[1] = (Random real number between 2.00 and 12.00)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Level of Fear for (Picked unit)) Not equal to 1
- ((Max mana of (Picked unit)) / 50.00) Less than Fear[1]
-
Then - Actions
- Unit - Set mana of (Picked unit) to ((Mana of (Picked unit)) - ((Mana of (Picked unit)) - ((Mana of (Picked unit)) x (Fear[1] / 20.00))))%
-
Else - Actions
- Do nothing
-
If - Conditions
-
Loop - Actions
-
Unit Group - Pick every unit in (Units within 300.00 of (Position of (Picked unit))) and do (Actions)
-
Else - Actions
- Do nothing
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
Loop - Actions
-
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions)
-
Events
Terror = Double strength fear.
Now for the fluff!
This is the map I am going to be using (there is more of it to the east, but I can't fit it all in )
Warhammer Map!
Also, I am NOT basing this of the horrible excuse of a MMORPG call WAR. (Sorry for all the fans, I found it quite mundane and disappointing.)
Well, that's the first post....phew. Any spelling mistakes? XD Please tell me what you think, I might have an eastern kingdoms beta up in a few weeks to see how it goes.