It looks simple:
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Cluster Rockets
Unit Group - Pick every unit in (Units within 80.00 of (Target point of ability being cast)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A structure) Equal to False
((Picked unit) is A Hero) Equal to False
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Casting unit)) and Change color
Unit - Change color of (Picked unit) to Green
Wait 10.00 seconds
Unit - Change ownership of (Picked unit) to (Previous owner) and Change color
Else - Actions
Do nothing
It changes the units in the area to owner of casting unit, then it doesnt change them back to previous owner. Corrections ?
Unit - A unit Starts the effect of an ability
(Ability being cast) Equal to Cluster Rockets
Unit Group - Pick every unit in (Units within 80.00 of (Target point of ability being cast)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) is A structure) Equal to False
((Picked unit) is A Hero) Equal to False
((Picked unit) is alive) Equal to True
Then - Actions
Unit - Change ownership of (Picked unit) to (Owner of (Casting unit)) and Change color
Unit - Change color of (Picked unit) to Green
Wait 10.00 seconds
Unit - Change ownership of (Picked unit) to (Previous owner) and Change color
Else - Actions
Do nothing
It changes the units in the area to owner of casting unit, then it doesnt change them back to previous owner. Corrections ?