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Blood Elf Rider Soundset

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Callum's voice via ElevenLabs AI Voice Changer edited together with stock sounds and my voice.
Contents

BloodElfRiderAttack1 (Sound)

BloodElfRiderAttack2 (Sound)

BloodElfRiderAttack3 (Sound)

BloodElfRiderAttack4 (Sound)

BloodElfRiderPissed1 (Sound)

BloodElfRiderPissed2 (Sound)

BloodElfRiderPissed3 (Sound)

BloodElfRiderPissed4 (Sound)

BloodElfRiderReady1 (Sound)

BloodElfRiderWarcry1 (Sound)

BloodElfRiderWhat1 (Sound)

BloodElfRiderWhat2 (Sound)

BloodElfRiderWhat3 (Sound)

BloodElfRiderWhat4 (Sound)

BloodElfRiderYes1 (Sound)

BloodElfRiderYes2 (Sound)

BloodElfRiderYes3 (Sound)

BloodElfRiderYes4 (Sound)

Level 49
Joined
Jul 29, 2008
Messages
9,861
Pretty solid set! Good work on the mix, and I definitely appreciate an MLP reference in Anno Domini 2025. xD As a note, they are supposed to be labelled "YesAttack1/2/3/4", not just "Attack1/2/3/4".

I feel like the AI managed pretty well (if a bit emotionlessly) most of the lines. I don't really like it's take on all the Elvish lingo (just felt like it lacked any kind of fantasy inflection), and I also kinda felt like the horse dominated; basically every line featured it somehow (is that normal?) & several of them trailed on for a few seconds interminably (this definitely isn't). I like the "horse-galloping while the rider assents" theme, I just think you don't want to have 2 seconds of talking then 2-3 additional seconds of galloping/neighing.

Still, good work!
 
Yeah, ElevenLabs Voicechanger tends to fail with accents and turns all speech monotone, very difficult to get it to ununciate the words clearly; especially with any kind of accent, it's more likely to mispronounce the words. I tried using my own voice, the problem is the audio quality of my recording. Perhaps I should look into free recording software.

I did notice in-game the horse sounds lingered a bit long, and the volume of the voice track was a bit lower than I'd like. When I was editing the audio together, I reduced all horse volume down to 40% or lower. Still, I should've taken note of how much more subtle the horse sounds are on the knight. While there are equipment rustling and horse sounds on almost every line, it's not nearly so dominant.

When editing the soundinfo.slk, I did rename the attack sounds YesAttack. As the soundset stands right now, it's not terrible in-game so I'll just use it in lieu of having little else. If anyone wants the raw voiclines, I have them + the stock horse sounds if they'd like to edit them together better. Or, try finding a better fantasy voice actor sound on Elevenlabs. Could be a useful tool if you're able to input some more exaggerated acting and get the voicechanger to pickup on it.
 
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I think we should have a seperate section for AI voices, they discourage to add real voice performances and they are not exactly 100% legal.
I think a separate section is good idea, but I this one soundset might be the only one in that section. Also, I don't know what you mean by "not exactly 100% legal". This is an AI voicechanger where the voices used are provided by voice actors who get paid or willingly provided their voice for use via Elevenlabs.

I put effort into the "real performance"; but the issue is the quality of my home mic/recording software, so I found the audio quality of the voice track was better via the voicechanger; even if everything came out much more monotone than when I perform the voices. I also don't think the concern is warranted that it discourages standard vocal performances; it's just not so affordable to produce studio quality audio from home. It's not like there's a lot of voice performers here being threatened by AI.
 
I think a separate section is good idea, but I this one soundset might be the only one in that section. Also, I don't know what you mean by "not exactly 100% legal". This is an AI voicechanger where the voices used are provided by voice actors who get paid or willingly provided their voice for use via Elevenlabs.

I put effort into the "real performance"; but the issue is the quality of my home mic/recording software, so I found the audio quality of the voice track was better via the voicechanger; even if everything came out much more monotone than when I perform the voices. I also don't think the concern is warranted that it discourages standard vocal performances; it's just not so affordable to produce studio quality audio from home. It's not like there's a lot of voice performers here being threatened by AI.
I am sorry I didn't realize you used your own voice and the 11 Labs default one mixed together.
Didn't read the text very thoroughly 😅
 
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