🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
The effect persists upon death if used with a dummy (solved it, I had to set the dummmy as "does not decay"). You could use a birth, stand and death animation for the field.
The area is always fixed. Make the circle scalable.
The particles' area is squared. Try making it smoother. (not so noticeable, tbh, if you want, ignore this)
Besides all that, the effect is really good for an AoE buff.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.