- Joined
- Jul 28, 2007
- Messages
- 6
Blades of Heaven
Revolution
Revolution
Introduction
This is a map that I idealy started a year ago, but could never really finish it, because of my lack of coding skills, etc. But, through practice and such, I have been able to start a better map then my old unsuccessful ones. That is why I call it Revolution.
Story
There was an ancient war during the First Age. The enemy assault was lead by a rebellious Alduril. The Alduril are a pantheon of gods and goddesses. Vezerond was the name of the betrayer. He had ideals of his own when the world of Ambar was created. Through the shadows he gathered up a massive amount of soldiers and lead the first war of darkness. The war lasted for 1000 years. Until finally, the Kementari and Azulons forged three distinctive swords, that when combined form a key. The names of the keys are as followed: Lunalesca, Serenity, and Vidalla. With the key, they were able to seal Vezerond into the dark nethers forever, or so they believed, and in the aftermath, they eliminated every soldier of darkness. Although they thought the enemy was completely destroyed. Vezerond's seven generals remained in hiding slowly mustering up a new army over the ages. These generals are called the Haxions. The enemy army had become so large, that they could no longer hide any further, thus after 3000 years of peace, the ancient war long ago was once again spurred. As a precaution The Sanctioned Order, an alliance of the forces of light, have formed battle parties, to fight The Desecrated Horde to prevent the release of Vezerond.
Development Team
xXWovenSorrowXx - Does Everything but Terraining
chocolatehunter - Does the Terrains for me (In truth I could do it myself, but I want to focus my attention to the coding of the map.)
Stage
Alpha
Gameplay
6 vs 6 AoS Map
Features
- There will be a buff conditional system based off of Rising_Dusk's conditional system for DoE, but will have my own unique flair to it.
- There is currently a weather system, which is almost done. The map follows the regular season pattern of Summer, Fall, Winter, and Spring. It rains, it snows, it weathers XP. But, also, the trees follow the pattern of weather as well. If its winter then the trees will turn into trees with snow on them, as it naturally should be including the ground as well. Also, there will be special moments during the game like the Summer/Winter Solstice. The Summer Solstice is the day that the Desecrated Horde is the weakest and vice-versa. This can temporarily be used to a teams advantage.
- We have a system of essences. They are items that are gained only through the quest system of the map, and are used for leveling the innate of your hero. The essences when not used for leveling the innate will have special effects like orbs.
- There will be strategic points all across the map. For example, there will be a region that has a small swamp/marsh. Going into the water of the marsh will cause your hero or any other units that go through it to move slower then normally, this can either be an advantage or disadvantage to you. This is just one example, there are many more terrain modifiers and strategic points across the map.
- There will be random events during battles for each team, for example, the enemy team could be slowly preparing new siege machines (aka catapults that fling really hot rocks XD). The other team could stop it, but must do a certain condition, like kill the leading commander (which will be AI, to prevent impossible to stop events).
- There will be an upgrade system where the players can upgrade their allied creeps. Change the units, add a captain to the next spawn, etc.
Other
If you want to aid in my development, visit my forums/website: http://boh.csmsites.com
Soon To Come
- I will put screen shots of the terrain up ASAP when my terrainer finishes it. I am sorry that I cannot post them as of right now, but I promise I will get them up
- I will post my heroes, and screenshots of them, their spells in action, icons, and descriptions of what everything will do.
- Theres more, but I can't think of anything else at this moment. This post is in no way complete at the moment.
Below is an attachment of my OLD map. It hasn't been updated in ages, but this might show you what I am and could be capable of. I have learned alot more about mapmaking and I'm finally ready to actually finish a map.