- Joined
- Jul 26, 2004
- Messages
- 1,481
Yeah man ! Good Job ! Is it scratch made ? how many pollies ?
Is Blackhand for Warcraft 1 or 2 ?
So you though what I've said ? Wanna help me edit warcraft 2 models ? we could make a team !
Yeah man ! Good Job ! Is it scratch made ? how many pollies ?
Is Blackhand for Warcraft 1 or 2 ?
So you though what I've said ? Wanna help me edit warcraft 2 models ? we could make a team !
I guess I could help you with the WC2 models. I'm gonna need unwrap templates if I'm gonna texture though. Or did you want help modeling too?
Are you redoing animations as well?
omg Taur you are the man, may I make a suggestion though? Blackhand, in all concept art I've seen, is HUGE in girth, like, he almost looks like a green ogre xD
@Tauer:
That's my weakness...I really don't know how to render UV Templates, I mean I know how to unwrap basically, I've always used ingame textures...I'm using Max 2010...The modelling part I don't need help, thanx I got it, it's just these parts that are time consuming.
omg Taur you are the man, may I make a suggestion though? Blackhand, in all concept art I've seen, is HUGE in girth, like, he almost looks like a green ogre xD
He's right, Blackhand looks more like a fat guy than an orc although the has green skin and orc traits. He's almost as build up as the Beastmaster.
I don't know how to render it optimized for you to draw easier...cause I don't know you will understand where everything goes.You mean you don't know how to render the template? Because that's easy. Or do you not know how to unwrap the model?
I don't know how to render it optimized for you to draw easier...cause I don't know you will understand where everything goes.
I've tried somethin here they are:
Front/Back Body:
View attachment 105564
Front/Back Arms:
View attachment 105565
I've separated the arms from the body for animation purposes...