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I'm working on a project that involves a faction of humans that have a sort of darker theme to their armor/clothing and I've been playing around with some options but ultimately decided to re-texture a footman with some of Garithos' armor and Edmunson's shield. I'm pretty happy with how it turned out, as this is my first time creating a custom texture for a model. Let me know what you think.
Also thank you to Mr Ogre Man for helping me get the custom texture to appear properly in-game!
I would dig other ''black'' models like a black crossbowman (perhaps based on Mr Ogre man's Arbalist ) really gives out a gothic/dark/renegade based human faction!
I would dig other ''black'' models like a black crossbowman (perhaps based on Mr Ogre man's Arbalist ) really gives out a gothic/dark/renegade based human faction!
I would dig other ''black'' models like a black crossbowman (perhaps based on Mr Ogre man's Arbalist ) really gives out a gothic/dark/renegade based human faction!
I am eventually going to make a priest-type unit with this similar black theme. We could definitely use more human ranged models. I want to try to make models that suit the project I'm working on, but I'll give it some thought and see what I can come up with.
The only thing I think I'd like to add to this is an icon. I don't really know where to start with that yet, but maybe that's the next thing for me to learn!
I usually go to world editor, set the ground texture to hidden, hide the grid, add some doodads, like torches, so the face is lighted up, press Windows+shift+S, get really close and take a capture of his head. It looks better than in Retera.
Then it's just setting the right angle, adding borders and making it look nicer. I'm not a great icon maker, though, but they look well enough ingame.
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