I think you mean vertice? right! Anyway, if you intend to create a model using vertices, I'd say forget it! You want to take a base model, like your cube, and extrude new faces from it. Then merge vertices, rotate, move, scale,... into the desired shape. I'm not sure what you mean by bind, if you mean make all the same object, well that depends on what program your using.
In 3dStudio you select the one object say a cube and under the modify tab there is an Edit Geometry section simple press attach and select your new object say a circle. Done.