Warcraft x Starcraft Converge

This Warcraft III mega map brings the Terran, Zerg, and Protoss races to the classic RTS engine with total fidelity. Designed for singleplayer or multiplayer, this project will make sure to stay true to most of the races and unit gimmicks of the Starcraft gameplay. This project will use Starcraft 2's Tech tree

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Big Revamp Update!

Sorry for the long update, I did not expect it myself to take this long, I had to rest but mostly because the systems are too complicated and I had to do a lot of testing and debugs, and So far, working as intended at least, still tell me if there's any bugs and needed improvements, You can all download the updated map Here


What's New:​

  • Creep System Complete Revamp
  • Hatchery Researches and Trains such as Queen is now using a custom train/research system
  • Set Worker Rally
  • Rally Lines
  • Morphing Structures now has a birth effects
  • Eggs can now be canceled
  • Added Spread Creep ability for Overlord
  • Roach are now ranged

Still Being Worked On/Not yet implemented(Most of these is something I haven't really managed to work at because I got too focused on the custom train, creep and other stuff, and there might be some that I missed) :​

  • Extractor and Mineral system
  • Unit Descriptions and Requirements
  • Larvae number
  • Worker Rally Point does not work on trees
  • Unit ability SFX
  • Balancings...
  • Custom Queue in Hatchery/Lair/Hive just show how many in queue, working on it to show whats in queue instead, since I'm gonna use the same system to protoss and terran in the future
  • there might be some bugs regardting tech tree requirements, feel free to point out if there's some
  • Queen does not go to rally point(Being worked on...)
I'll keep posting some news on updates and other stuff, but updates might take more longer since im still on break, so for now ill keep working on current i bugs and improvements needed :goblin_cry:
 
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