- Joined
- Jun 9, 2008
- Messages
- 308
This is one of those things that sound very simple at first but turn into a bit of a headache once you think about it some more (at least that's where I'm at right now).
It's very basic to make a unit that can transport other units with basic WE edits.
My issue however is to implement it in a fun and dynamic way.
The first obvious issue with APCs is that in a standard melee game, you have no use for land transport. True, you could make all infantry units move reaaaaally slow, so players are forced to load them into vehicles just to get them to the action at all.
But frankly, that sounds more frustrating than fun, even if it is realistic. Players probably wouldn't want to play a game where they got to load units in and out of transports all the time just to make them faster.
Also, the AI is not gonna play along (not programmed for using land transports) unless you add some triggers.
You could sweeten the deal by combining it with orc burrow or hippogryh rider so an extra incentive for using the transport is to "fuse" units for extra damage and/or new abilities. You get that in Command and Conquer 3 with the GDI's APCs. But then the player has to waste time thinking about whether it's best to combine or split units in any given situation.
The most straightforward idea I have right now is to make the APC unit a summoner - the APC is your main combat unit, that's your motivation for using it, and whenever you get into a fight it summons infantry to fight alongside it. Not bad, the trouble is that it's unrealistic for one APC to spawn endless infantry. So maybe limit the maximum of summoned infantry, but then again, since it IS supposed to be a transport, you'll want to just "load" the summoned unit when not in use. I guess I can figure this out with extra abilities and triggers, but I'll hsve to run some tests to see if I can make this into a system that's
Any thoughts?
It's very basic to make a unit that can transport other units with basic WE edits.
My issue however is to implement it in a fun and dynamic way.
The first obvious issue with APCs is that in a standard melee game, you have no use for land transport. True, you could make all infantry units move reaaaaally slow, so players are forced to load them into vehicles just to get them to the action at all.
But frankly, that sounds more frustrating than fun, even if it is realistic. Players probably wouldn't want to play a game where they got to load units in and out of transports all the time just to make them faster.
Also, the AI is not gonna play along (not programmed for using land transports) unless you add some triggers.
You could sweeten the deal by combining it with orc burrow or hippogryh rider so an extra incentive for using the transport is to "fuse" units for extra damage and/or new abilities. You get that in Command and Conquer 3 with the GDI's APCs. But then the player has to waste time thinking about whether it's best to combine or split units in any given situation.
The most straightforward idea I have right now is to make the APC unit a summoner - the APC is your main combat unit, that's your motivation for using it, and whenever you get into a fight it summons infantry to fight alongside it. Not bad, the trouble is that it's unrealistic for one APC to spawn endless infantry. So maybe limit the maximum of summoned infantry, but then again, since it IS supposed to be a transport, you'll want to just "load" the summoned unit when not in use. I guess I can figure this out with extra abilities and triggers, but I'll hsve to run some tests to see if I can make this into a system that's
- easy to use/ AI-friendly
- fun to use, rather than just making the game more complicated
- "realistic" in regards to what a land transport is
Any thoughts?