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basically i want a way to save statistics about an item for use in my inventory system, eg description, damage, etc. Is there a way without making a massive array?
I would suggest using Hash Tables, but ... oh, hashtables can crash the GUI when you click on them
You want this as your own personal reference? If so, you can comment it in somewhere. If you want to display a description to a player for each item, be prepared for 17+ hours of work cataloging everything. I recommend you limit your items for now to a number within a functional scope so that you don't overwhelm yourself with the task.
But those are only stuff like ability/trackable (generally unusable handles in GUI). =P [as if you'd really need to use those handles in GUI anyway] =D
Well, I haven't been able to test the scope of how many hashtable vars you can click to make the world editor crash... something about each failed experiment resulting in a total crash doesn't appeal to me.
Reminds me of yesterday when I was searching through a 240-line-long struct trying to find the error and each experiment not only crashed my WC3 but also my PC. Ouch.
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