Hi All,
As you can see this is my first post on these forums. I am currently working on my university dissertation and am looking into AI cooperation within an RTS style game. I am interested in using warcraft three to model these but i have a few questions regarding the AI implementations. I will say that anything i produce i will try and contribute to AI tutorials on here as they seem to be somewhat lacking.
First of all, is it possible to have script files for each individual AI unit (a orc grunt for example) to tell him individually where to go and when to attack etc? Also is it possible to have an AI class that manages all of these units so that they can "communicate with each other".
I have quite a bit of experience with scripting so the coding shouldn't be a problem, its just the limitations of the engine that i am curious about.
Any help with this would be greatly appreciated.
tl;dr can individual AI units (a footman) have a script file that dictates movement, attacking etc as well as having an AI that manages the whole army of these footmen?
As you can see this is my first post on these forums. I am currently working on my university dissertation and am looking into AI cooperation within an RTS style game. I am interested in using warcraft three to model these but i have a few questions regarding the AI implementations. I will say that anything i produce i will try and contribute to AI tutorials on here as they seem to be somewhat lacking.
First of all, is it possible to have script files for each individual AI unit (a orc grunt for example) to tell him individually where to go and when to attack etc? Also is it possible to have an AI class that manages all of these units so that they can "communicate with each other".
I have quite a bit of experience with scripting so the coding shouldn't be a problem, its just the limitations of the engine that i am curious about.
Any help with this would be greatly appreciated.
tl;dr can individual AI units (a footman) have a script file that dictates movement, attacking etc as well as having an AI that manages the whole army of these footmen?