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- Apr 30, 2005
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Note: This tutorial will explain you the very basics of making a TD. This is in no way geared towards experienced modders but is made for the beginners within Warcraft III modding.
What is a TD?
TD stands for Tower Defense and is a genre of maps developed for the Warcraft III engine. In a TD your goal is to build towers to prevent creeps of reaching a certain destination.
So.. How do I create one?
A good way of starting on a TD is to firstly make the terrain you find fitting for your map and then determine the lanes and setting up the pathing system (the creeps movement).
Uhh right, so how do I do that?
To get the creeps to move from 1 place to another you will need to make regions at the desired locations and then trigger the movement like this (the Trigger Editor is located inbetween the Terrain Editor and the Sound Editor):
Ok done, now what?
Next is the actual trigger that spawns the "waves" as the levels of units is often called. It can be done like this:
Right, so the regions and spawning is made, now what's next?
Next on the list should be finding out what to make of builders, towers and making the creeps, this is done within the Object Editor which is located inbetwen the Sound Editor and the Campaign Editor. You can also make triggered abilities for the towers but if you need help from this tutorial I suggest you wait with that untill a later time.
Right-o, I have made some towers, a builder and all the creeps, now what?
Adding the "lives" function is something that almost every td has, atleast it is only a few which doesent, so that is also included in here. Now I will show how you create the basic Leaderboard and putting in the lives function. Before you make the actual Leaderboard you have to make a variable like this one shown below to set the lives initial value.
Now when that is done you can move on to creating the Leaderboard and setting up everything that has to with lives and updating the Leaderboard.
Leaderboard made, is there anything more?
Most td maps (atleast the decent ones) has it so you are able to sell your towers so here I will show a way it can be done.
Ability done, what's next?
Once you have succesfully made the Tower Selling ability I think you are covered in with the basic triggers, now you only need to make so you win once last wave of units have been defeated. Good luck with your td map!
What is a TD?
TD stands for Tower Defense and is a genre of maps developed for the Warcraft III engine. In a TD your goal is to build towers to prevent creeps of reaching a certain destination.
So.. How do I create one?
A good way of starting on a TD is to firstly make the terrain you find fitting for your map and then determine the lanes and setting up the pathing system (the creeps movement).
Uhh right, so how do I do that?
To get the creeps to move from 1 place to another you will need to make regions at the desired locations and then trigger the movement like this (the Trigger Editor is located inbetween the Terrain Editor and the Sound Editor):
-
Movement Region 1
-
Events
- Unit - A unit enters Spawn Region
-
Conditions
- None
-
Actions
- Unit - Order (Entering unit) to Move To (Center of Region1)
-
Events
-
Movement Region 2
-
Events
- Unit - A unit enters Region1
-
Conditions
- None
-
Actions
- Unit - Order (Entering unit) to Move To (Center of Region2)
-
Events
-
Movement Region 3
-
Events
- Unit - A unit enters Region2
-
Conditions
- None
-
Actions
- Unit - Order (Entering unit) to Move To (Center of Region3)
-
Events
-
Movement Region 4
-
Events
- Unit - A unit enters Region3
-
Conditions
- None
-
Actions
- Unit - Order (Entering unit) to Move To (Center of Region4)
-
Events
-
Movement Region 5
-
Events
- Unit - A unit enters Region4
-
Conditions
- None
-
Actions
- Unit - Order (Entering unit) to Move To (Center of End Region)
-
Events
Ok done, now what?
Next is the actual trigger that spawns the "waves" as the levels of units is often called. It can be done like this:
-
Wave 1
-
Events
- Time - Elapsed game time is 30.00 seconds
-
Conditions
- None
-
Actions
- Unit - Create 40 Footman for Player 12 (Brown) at (Center of Spawn Region) facing 0.00 degrees)
-
Events
Right, so the regions and spawning is made, now what's next?
Next on the list should be finding out what to make of builders, towers and making the creeps, this is done within the Object Editor which is located inbetwen the Sound Editor and the Campaign Editor. You can also make triggered abilities for the towers but if you need help from this tutorial I suggest you wait with that untill a later time.
Right-o, I have made some towers, a builder and all the creeps, now what?
Adding the "lives" function is something that almost every td has, atleast it is only a few which doesent, so that is also included in here. Now I will show how you create the basic Leaderboard and putting in the lives function. Before you make the actual Leaderboard you have to make a variable like this one shown below to set the lives initial value.
Now when that is done you can move on to creating the Leaderboard and setting up everything that has to with lives and updating the Leaderboard.
-
Setup Leaderboard
-
Events
- Time - Elapsed game time is 0.10 seconds
-
Conditions
- None
-
Actions
- Leaderboard - Create a leaderboard for (All players) titled Lives
- Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lives and value Lives
- Leaderboard - Change the color of all labels for (Last created leaderboard) to (0.00%, 100.00%, 0.00%) with 0.00% transparency
- Leaderboard - Show (Last created leaderboard)
-
Events
-
Life Lost
-
Events
- Unit - A unit enters End Region
-
Conditions
- (Owner of (Entering unit)) Equal to Player 12 (Brown)
-
Actions
- Set Lives = (Lives - 1)
- Unit - Remove (Entering unit) from the game
- Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to Lives
- Game - Display to Lives the text: (( + ((Name of (Entering unit)) + has reached the end! )) + ((String(Lives)) + chances left))
- Trigger - Run Defeat (checking conditions)
-
Events
-
Defeat Trigger
-
Events
- None (it is a trigger that is run by the 'Life Lost' trigger)
-
Conditions
- Lives Less than or equal to 0
-
Actions
- Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Remove (Picked unit) from the game)
- Game - Defeat Player 1 (Red) with the message: Defeat!
-
Events
Leaderboard made, is there anything more?
Most td maps (atleast the decent ones) has it so you are able to sell your towers so here I will show a way it can be done.
-
Tower Selling
-
Events
- Unit - A unit Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Sell Tower
-
Actions
- Player - Add ((Point-value of (Casting unit)) / xxx) to (Owner of (Casting unit)) Current gold
- Unit - Remove (Casting unit) from the game
-
Events
Ability done, what's next?
Once you have succesfully made the Tower Selling ability I think you are covered in with the basic triggers, now you only need to make so you win once last wave of units have been defeated. Good luck with your td map!
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