Tasks
Code
Create a unit and save it into hashatble. ParentKey = 123456789 ; ChildKey = 0
Print the name of the saved unit using the loaded value from hashtable. (you can do it in same function)
JASS:
scope Part1n2 initializer main
globals
hashtable Hash = InitHashtable()
endglobals
private function main takes nothing returns nothing
local real x = GetRectCenterX(bj_mapInitialPlayableArea)
local real y = GetRectCenterY(bj_mapInitialPlayableArea)
call SaveUnitHandle(Hash, 123456789, 0, CreateUnit(Player(0), 'hfoo', x, y, 0.00))
call BJDebugMsg("There's a " + GetUnitName(LoadUnitHandle(Hash, 123456789, 0)) + " in this map!")
endfunction
endscope