• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Basics - Hashtable - 1

Status
Not open for further replies.
Level 2
Joined
Jul 12, 2018
Messages
17

Tasks

Code



Create a unit and save it into hashatble. ParentKey = 123456789 ; ChildKey = 0


Print the name of the saved unit using the loaded value from hashtable. (you can do it in same function)



JASS:
scope Part1n2 initializer main
    globals
        hashtable Hash = InitHashtable()
    endglobals
   
    private function main takes nothing returns nothing
        local real x = GetRectCenterX(bj_mapInitialPlayableArea)
        local real y = GetRectCenterY(bj_mapInitialPlayableArea)
       
        call SaveUnitHandle(Hash, 123456789, 0, CreateUnit(Player(0), 'hfoo', x, y, 0.00))
        call BJDebugMsg("There's a " + GetUnitName(LoadUnitHandle(Hash, 123456789, 0)) + " in this map!")
    endfunction
endscope

 

Attachments

  • [Crash Course] Basics - Hashtable - 1.w3m
    23.3 KB · Views: 73
Status
Not open for further replies.
Top