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Basics - Hashtable - 1

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Jul 12, 2018
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Create a unit and save it into hashatble. ParentKey = 123456789 ; ChildKey = 0


Print the name of the saved unit using the loaded value from hashtable. (you can do it in same function)



JASS:
scope Part1n2 initializer main
    globals
        hashtable Hash = InitHashtable()
    endglobals
   
    private function main takes nothing returns nothing
        local real x = GetRectCenterX(bj_mapInitialPlayableArea)
        local real y = GetRectCenterY(bj_mapInitialPlayableArea)
       
        call SaveUnitHandle(Hash, 123456789, 0, CreateUnit(Player(0), 'hfoo', x, y, 0.00))
        call BJDebugMsg("There's a " + GetUnitName(LoadUnitHandle(Hash, 123456789, 0)) + " in this map!")
    endfunction
endscope

 

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