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Bandit Mage

Submitted by Stefan.K
This bundle is marked as approved. It works and satisfies the submission rules.
Entry for the 32nd Model contest.

The model uses combined animations(catapult+Jaina+packhorse). Could be used as a necromancer too.

Give credits if you use this model and enjoy!
Previews
Contents

Bandit Mage (Model)

Portrait (Model)

Missile (Model)

Reviews
General Frank
An interesting model with good use of textures and tweaked animations. Works in-game and performs well. Good job.
  1. Henry_Cast

    Henry_Cast

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    Wow, I like the model, it could be used as a "wandering merchant". :infl_thumbs_up:
     
  2. Maximal

    Maximal

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    So, my review:
    the mesh looks busy, especially the little details on the mage.
    Animations:
    Attack 2 and 3 when put in contrast with Attack 1 are lacking dynamic and motion, especially Attack 2 with the staff weirdly going out of hand, and the general motion being barely noticeable (Attack should look like an Attack)
    I don't understand why would he throw his staff away (not a complaint, but the idea misses me)
    I think Spell slam should again, be more dynamic and have particles.

    The portrait and the face, even though using Archmage anims, look good.

    3/5 for now, the most lacking part is animations, but I'm sure you will improve! :D
     
  3. xgeneralthorx

    xgeneralthorx

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    Cool idea and nice execution!
     
  4. hemmedo

    hemmedo

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  5. PROXY

    PROXY

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    The concept in itself is great! And the execution looks awesome too! The attack animations could have used a bit more love, but other than that its fine.

    The thing limiting it is the wc3 engine in general. As the model is so long, it walking and turning around ingame looks weird. It's not as huge as a deal as I expected, but its still there.

    Perhaps shortening the cart would have helped here. Also: I think you forgot to create footprints for the horse.
     
  6. John Melvic

    John Melvic

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    Well this is a fine yet rare concept I've seen, I can rarely see people make fine carriages with horse and man like these
     
  7. Stefan.K

    Stefan.K

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    Yeah, I agree, though I left it like that because ahor cart would look weird, maybe I could've just made it like a chariot, it would look better, but again it would not fit the bandit theme.
    I was having problems with the footprints, they are there if you open the model in matrix eater, but don't know why they don't appear in game...I'll have to take a look at it again today since it's the last day..

    Edit: Hopefully, the footprints have been fixed now.
     
    Last edited: May 22, 2020
  8. Drogenhoernchen

    Drogenhoernchen

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    Setting Movement Prop Window to 360 and Turn Rate to something low like 0.03 prevents units from turning on the spot (hold shift before editing the fields). Sharp turns can also be avoided this way. Maybe that helps.
     

    Attached Files:

  9. Bigos

    Bigos

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    I really like the idea behind this model, it could be used as a merchant.
     
  10. Storm Knight

    Storm Knight

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    not just a merchant but a traveling wizard that tricks people and can defend himself agaisn't Bandi.... oh wait. :D
     
  11. knight26

    knight26

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    Great model, great execution, a little not fitting to the game, due to it's limitations. Still 5/5 well done :)
     
  12. aeman

    aeman

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    spell throw literally throw the staff
     
  13. knight26

    knight26

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    @Stefan.K I was thinking, would it be too much to 'condense' the model, similar to the alchemist model. For example the bandit could be ridint the horse, while it's dragging a tinier cartwheel. Just an idea.

    Edit: I just read above that you've already discussed this. Cool!
     
  14. Xeryxoz

    Xeryxoz

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    Now all you need is an arcane mage standing on a metal board with two magic wagon wheels spinning beneath! Ideas aside, lovely concept. Now comes criticism!

    A bit too much is happening in the model, such as the horse attacking when the mage attacks or staff being thrown as mentioned prior. These things are easily fixed - but I doubt anything can be done about the turn physics, your model would truly shine if there was some jass code to properly fix it.

    Overall, a good attempt and a great job regardless of the model's flaws. Wagon/Cart models are quite rare, so it's nice to see someone actually trying to make them.


    Rating: ★★★★✩
     
  15. General Frank

    General Frank

    3D Modeling Moderator

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    An interesting model with good use of textures and tweaked animations.
    Works in-game and performs well.
    Good job.
     
  16. BrothForMyPeople

    BrothForMyPeople

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    Comfy and very well done.