- Joined
- Feb 25, 2009
- Messages
- 2,004
I was playing Vampirism for quite a bit and I saw that they had a countdown timer which was running backward, thus getting the expired time while playing the map. So I decided to test this and try to make it for a map of mine and this is with what I came up:
I'm trying to find out if this is risky, meaning, will it lag the map after the real reaches a really high value?
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TimerInit
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Events
- Time - Elapsed game time is 0.01 seconds
- Conditions
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Actions
- Countdown Timer - Start timer as a One-shot timer that will expire in time seconds
- Countdown Timer - Create a timer window for (Last started timer) with title Expired Time:
- Countdown Timer - Show (Last created timer window)
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Events
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TimerCount
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Events
- Time - Every 0.01 seconds of game time
- Conditions
-
Actions
- Set time = (time + 0.01)
- Countdown Timer - Start timer as a One-shot timer that will expire in time seconds
-
Events
I'm trying to find out if this is risky, meaning, will it lag the map after the real reaches a really high value?