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In this map, you can test if the RED unit is approaching the BLUE unit from behind.
The angle, cos(ß) determines the angle, if you set ß = 90 °, then it will check for 180 ° angle, it's always double, since it counts for both sides, left and right.
Off topic to the original question but on topic for what i used it for, is there a way to check the damage type of received damage (when using "Unit takes damage" event)? such as hero, magic, etc.
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