• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Avatar

Status
Not open for further replies.
Level 9
Joined
Apr 6, 2008
Messages
436
I have invented a map where an unit has the "Avatar" ability.
The problem is that the model isn't the mountain king,
then I would like it to be black and white while Avatar is activated.
If I make its skin black and white I can't link it to the same model, because that way I would lose the original colored skin.

How can I have two identical models, one with the default skin, the other with the same skin black and white?
 
Level 4
Joined
Aug 9, 2007
Messages
106
well when you make the ability make it do just about nothing
then make a second unit of the exact same type as the first but with the increased dmg and hp ect, then change the size of this new unit if you want it to be bigger or smaller, then change the colour of this new unit so it is what you want it to be. then in the trigger editor make a new trigger that activates when the ability is cast, make it replace the triggering unit with your "avatar" unit, then put a timer into the trigger for however long you want the unit to be changed, then make it replace the unit with the old one.... this may not be the best way to do it but i dont know hiow the other ones work.. good luck tho
 
Level 6
Joined
Dec 5, 2007
Messages
184
if you want the unit to use a custom skin without replacing the old skin u can use this trick: http://www.wc3campaigns.net/showthread.php?t=60744
Actually its just importing a copy of the modell and changing the textur paths, so this will raise the size of your map

btw chaning vertex color does not depend on team color, its rgb color and will change the whole modell, not just the parts where team color is.

you have to use:
  • Animation - Change Unit Vertex Coloring
not
  • Unit - Change Color
I dont get what you mean, if you want the color to be different for each player use
  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • 'IF'-Bedingungen
      • (Owner of (Triggering unit)) equal to Player X
    • 'THEN'-Aktionen
      • Animation - Change Unit Vertex Color
    • 'ELSE'-Aktionen
      • ...
for each player
 
Status
Not open for further replies.
Top