- Joined
- Feb 23, 2010
- Messages
- 227
So I have this Aura called Rallying Presence and its based off of Endurance Aura and gives allies bonus Move and Att. Speed.
OFC That works...
I have a trigger that when 'proc'd' gives an ally with the Rallying Presence Aura a buff that gives additional move and attack speed for 3 seconds.
PROBLEM:
A.] The Aura works fine... on enemies. For some reason the ability only seems to give enemies the buff.
B.] Seems to keep one unit buffed and than stop working, and it keeps that one unit buffed permanently.
It looks something like this.
OFC That works...
I have a trigger that when 'proc'd' gives an ally with the Rallying Presence Aura a buff that gives additional move and attack speed for 3 seconds.
PROBLEM:
A.] The Aura works fine... on enemies. For some reason the ability only seems to give enemies the buff.
B.] Seems to keep one unit buffed and than stop working, and it keeps that one unit buffed permanently.
It looks something like this.

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Victorious Assault
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Events
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Unit - A unit Is attacked
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Conditions
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Actions
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Set UnitAttacker = (Attacking Unit)
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If (All Conditions are True)then do(Then Actions)else do(Else Actions)
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If - Conditions
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Unit Attacker has buff Rallying Presence [Knight - Leadership]) Equal to True
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Then - Actions
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If (All Conditions are True)then do(Then Actions)else do(Else Actions
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If - Conditions
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(Random integer number between 1 and 10)Less than or equal to (2x (Level of Rallying Presence [Knight - Leadership] for UnitAttacker))
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Then - Actions)
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Set TempLoc1 = (Position of UnitAttacker)
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Unit - Create 1 Dummy for (Triggering Player) at TempLoc1 facing Default building facing degrees
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Unit - Ad Victorious Assault [Rallying Presence Proc] to Last Created Unit)
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Unit - Order (Last Created unit) to Orc Shaman - Bloodlust UnitAttacker
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Custom script: call RemoveLocation (udg_TempLoc1)
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Else - Actions
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Else - Actions
Last edited: