Dude if u dude doble thread anyother bump thing ADMIN will have job for u. Trust me. Everyone who is warrned to do not do such things he stopped, but u not. So I will give this to admins or moderators if u do not stop any forbiden thing. Really read rules
Bla bla bla.... So what. Every can do that, but they dont. If others are not interested in your thread stop boring then. You will not get popular on that way. Have u seen someone to do you bump thing somewhere.read rules yourself idiot. 1st bumping is allowed every 2 days. 2nd i've made thread to normal help zone cause i have though it can be done with just something without triggers and 1guy told me to do it with triggers so i wrote it here cause it is trigger section. and u read the rules yourself kid and than talk. are u sure that word fucking is allowed? u wrote it 2 times.
Bumping and multiple posting: A post (or the act of posting) with the purpose of making the thread rise to the top of the listing is called bump(ing). You may only bump your thread if no posts have been submitted to it in the last 48 hours. You may not submit one or more posts after you've posted (double-post, triple-post, quadruple-post...).
First off, this should probably be in the World Editor Help Zone.
Second off, I can't recall ever trying to associate an aura with an upgrade before, so I'm not sure if there is some sort of special case not allowing this, but I know that it's pretty easy to crash the game with upgrades that update other object data if you mess some object editor stuff up; it might be best to redo the object data from scratch (don't use your previous stuff as a reference or you won't fix anything!) and see if that helps.
Bla bla bla.... So what. Every can do that, but they dont. If others are not interested in your thread stop boring then. You will not get popular on that way. Have u seen someone to do you bump thing somewhere.
Edit: btw those are unwritten roles
If it's crashing due to the number of units on the map then yes, it's probably unavoidable if you use upgrades. In that case a triggered solution would definitely be better; first off, check if the game still crashes if you update that many auras instantaneously with triggers.
If that fails you'd have to enum every unit with the upgrade, store them in a group, and slowly deal with them on a timer.
- Actions
- Custom script: set bj_wantDestroyGroup = true
- Unit Group - Pick Every Unit in (Units in Playable Map Area) Matching (Unit has ability MyAura) and do (Actions)
- Loop - Actions
- Unit - Remove MyAura from (Picked Unit)
- Unit - Add MyUpgradedAura to (PickedUnit)
Note that either way you'd have to have a separate trigger to catch any new units and replace the aura. Pain in the ass, but sometimes WE solutions are kind of roundabout.