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I would like to make it where the units don't attack my unit through gates and stuff.... I.e. my char. walks up to the gate to break it and Kel'Thuzad starts pwning me from afar.
Just notced you should also add this:
Events:
Unit leaves gatereg <gen>
Conditions:
(Triggering Unit) equal to <value>
Actions:
Make (Triggering Unit) Vulnerable
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