- Joined
- Jan 22, 2010
- Messages
- 2,583
Alright, thanks for taking interest.
Well, I'm making a skill that damages an enemy and stuns him for X seconds. I also want to make the unit that cast it attack X% faster for X seconds.
I also know about the Integer Comparison that detects how high the level is.
It will be like:
Well, I'm making a skill that damages an enemy and stuns him for X seconds. I also want to make the unit that cast it attack X% faster for X seconds.
I also know about the Integer Comparison that detects how high the level is.
It will be like:
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Atk Spd Increase V1
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Events
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Unit - (Unit) finishes casting an ability
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Conditions
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Ability being cast Equal to (Ability)
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Actions
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Function that makes (Casting Unit) attack faster for X seconds
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