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Firstly i aint shapespear so your lucky i can sorta understand what you mean. look up the top of the page there arte words | News | Maps | Skins | Icons | Models | Spells | AI | JASS | Art | Tools | Forums |
That is where you look for the maps etc.
Thank you! This is well appreciated. One question though, where mayest these Extras be found I still heardeth of? It is silent like catt but I cannot locate. Please share these advices betwixt us, I must conjure many acknowledgements to besiege the core of what I must understand regarding this "Extra".
If you mean game mods then look on the forums section else i guessing thou art asking about thou world editor then thou may follow shadows instructions.
well liek better yet can you help me with triggers any draco? Im trying to make units automatically appear around town halls like in starcraft zone control, I can't figure this out. tis' a pickle I say
Well, I'd like it to just automatically spawn riflemen around the town hall(s). Also you should keep this different condition in mind, the fact that town halls can be built at other gold mines. So riflemen would have to spawn around the newly built town hall you see.
I cqan help with the units to spawn but i dont know on how to create the triggers etc ingame.
Code:
Events:
Time - Every 2.00 seconds of game time
Conditions:
Actions:
Unit - Create 1 Rifleman for Player 1 (Red) at (Center of Townhall1 <gen>) facing Default building facing degrees
Thats how they spawn, as i said im not sure how exactly to make it so when you build a town hall or whatever that it creates the trigger.
Edit: Unless you had to build it in a specific area, ill have a look at it and ill get back you.
It depends really is your map melee? If so then tell me then once ive finished doing triggering system ill extract the triggers and send that to you because im trying to find a very compact way instead of 100 triggers just for that system and that means a lot of work for me to think on how to do it and keep it at least 1-3 triggers for one area. Ive been messing up alot and forgeting things so please this is something i just want to figure out and not have to go through the process of typing it unless i take a screenshot. If you dont have the time for me to figure it out or your getting impatient or something like that then please tell me, also i have tried to help someone before and when i said i couldn't do it they wouldnt get the hint of leave me alone but in this case your not annoying so meh :roll:.
Area1 Spawn Setup
Events
Unit - A unit Finishes construction
Conditions
(*Build1 <gen>* contains (Constructed structure)) Equal to True
(Unit-type of (Constructed structure)) Equal to *Outpost*
Actions
Trigger - Turn on *Area1 Spawn <gen>*
Area1 Spawn (untick the initially on box)
Events
Time - Every *10.00* seconds of game time
Conditions
Actions
Unit - Create *2* *Footman* for (Owner of (Random unit from (Units in *Build1 <gen>*))) at (Center of *Spawn1 <gen>*) facing Default building facing degrees
Area1 Stop Spawn
Events
Unit - A unit Dies
Conditions
(*Build1 <gen>* contains (Triggering unit)) Equal to True
Actions
Trigger - Turn off *Area1 Spawn <gen>*
Regions (can be amed what you want them to named)
Build1 - Is the region that you build in, My suggestion is that you mark it with a doodad
Spawn1 - Is the region that spawns the units that you want (e.g. 2 Footman) each 10 seconds
Area1 Spawn Setup - This starts the trigger
Area1 Spawn - This Spawns the units at the time you specified (*10.00*)
Area1 Stop Spawn - Once the building is destroyed then it restarts the trigger system
The parts marked in ** are parts yo can change
I hope this helps and if you need any help on something then feel free to ask me (or PM)
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