Moderator
M
Moderator
16:45, 29th Apr 2010
ap0calypse: Reejcted
ap0calypse: Reejcted
(1 ratings)
Details
Story
You soon arrive at the village and discover the Orcs attacking it and killing everyone in sight! You tighly grasp your hammer and rush to the village.
Features
Three Quests
Custom Units
Simple AI
A new Unit!!
A Unit Death Warning
Pumped up Holy Spirit
How To Play
Just the simple Warcraft-style gameplay.
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1.1 UBER UPDATE
-Reverted Arthas' attack speed to normal
-Weakened Holy Spirit
-Added more variation in terrain and areas
-Increases moving space in town
-Fixed Holy Ritual - Healing Spray tooltip
-Added a huge area
-Unit focus upon entering and exiting the barracks and the Rich Man's house
-Weakened Tauren Elite (2600HP, Normal Tauren damage)
-Fixed unit death indicator
-Fixed Cinematics
-Added Creeps
-Added a river
1.2 Update
-Fixed doodad positions
-Decreased total doodad count
-Reduced amount of fire props
-Reduced amount of waterfalls
1.3 Update
-Tile Variation
-Hills and stuff
-Fixed some triggers
1.4 Update
-Tile variation
-Reduced total doodad count again
-Fixed a couple triggers
-Made a minor change to several Orc units
1.5 Update
-Fixed Doodad positions
-Completely redid the terrain
-Marked the path with the 'Dirt' tile
-Removed Murloc Plaguebearers, to make VPriest not waste mana
-Fixed quests
-Added Defeat triggers
-Fixed some triggers
-Fixed cinematic
-Moved Resources further away from each other
-Added height to terrains
1.6 Update
-Added height to areas I forgot about
-Made cliffs look more realistic
-Added more doodads to the river
1.7 Update
-Fixed some doodads
-Added more height
-Fixed a couple typos
1.8 Update
-Added a camera thing if Arthas, the Village Guard or the Village Priest die
-Added a few runes to help you out
-Added a broken bridge to make the village seem 'bigger'
-Fixed a few cinematic problems
-Fixed a load of triggers that had errors
Wow. What a big blow, Septimus. That hurt me. If you read my custom user title, you'll see why everything is horrible for you. Look, I just started mapmaking, it's only my 2nd week making maps. You don't expect me to be good at this.
And besides, I'm only twelve. I can't reach up to everyone's expectations.
Your comment on cliffs - Look, the player wouldn't see that unless they cheat.
Your comment on death indicator - I couldn't find a trigger to do it
Your comment on cinematic - The triggers I put on are... I'd guess, correct. But then, it doesn't cooperate.
Your comment on cant leave the house - WTF? Go to the edge of the area. Only Arthas can go in.
Your comment on Tauren Elite - Look, that's why most maps are strategy. Put in the village guard and arthas to tank or a knight.
IF YOU DON'T LIKE MY MAP MAKE YOUR OWN OKAY?!
I WILL NOT MAKE CHAPTER THREE ANYMORE.
I WILL ALSO QUIT MAPMAKING. I'M NOT ANY GOOD.![]()
Wow. What a big blow, Septimus. That hurt me. If you read my custom user title, you'll see why everything is horrible for you. Look, I just started mapmaking, it's only my 2nd week making maps. You don't expect me to be good at this. And besides, I'm only twelve. I can't reach up to everyone's expectations.
Your comment on terrain - Wow, that was just saying like it was horrible, wasn't it?
Your comment on cliffs - Look, the player wouldn't see that unless they cheat.
Your comment on quest - I can just change that, cool off.
Your comment on death indicator - I couldn't find a trigger to do it
Your comment on barracks - I can just add a lock camera to unit trigger then turn it off immediately
Your comment on cinematic - The triggers I put on are... I'd guess, correct. But then, it doesn't cooperate.
Your comment on cant leave the house - WTF? Go to the edge of the area. Only Arthas can go in.
Your comment on Tauren Elite - Look, that's why most maps are strategy. Put in the village guard and arthas to tank or a knight.
IF YOU DON'T LIKE MY MAP MAKE YOUR OWN OKAY?!
@light bolt30 - Wow, FIRST positive comment. Thanks. I don't really want to add a custom preview image. Well, I added a custom loading screen to 1 in the campaign version.
I WILL NOT MAKE CHAPTER THREE ANYMORE.
I WILL ALSO QUIT MAPMAKING. I'M NOT ANY GOOD.![]()
Lol nice, next chapter. Maybe create a custom preview image.
It was so harsh, he didn't even put it in a nice way.
Dude if it will be easier to you I am with WE for over 4 years and still Septimus still strike hard one me! He just don't want to see bad maps uploaded on hive!
Also use free time to learn you have many tutorials here, and at other sites as well!
The duration of how long you're with WE got nothing to do with it. It depends on how much research and development you does. I have once met a friend who been at WE for 3 years and he doesn't even know what is memory leak all about (Till he meet me at garena, of course.).
Kobas, you have sufficient skill at terraining.. but you skill at triggering still look insufficient, if you practice GUI and JASS even harder. I have no doubt you could get much better output. It was your triggering that often put down your work.![]()
Arthas Journey 2 was an rpg style like map by Indomitable1319 that involves Arthas journey before the wc3 sequences.
To begin with, the terrain of the map was poorly done; but that doesn't mean it was really horrible. It was just lacking despite that it follow the wc3 style of terraining. The way the terrain was done was more towards maze style like (It was proven to be right especially when the forest area look exactly an maze like formation) and completely unnatural especially for the border of the map where the entire area seems to be surrounded by unnatural cliff.
For an rpg style like map with cliff surrounded the entire area even though the scenario isn't took place at dungeon, this was surely an bizzarre scene. I also notice you add a extremely huge amount of fire, this cause the specific scene to be laggy for poor performance computer. You even have a partial part of the map that are completely empty with nothing on it.
Next comes the gameplay, the beginning of the game should have an game text that indicate what is the mission objective. If you view any wc3 campaign, they would flash the quest log button and have a game text showing the quest title and mission objective. The same goes to the upcoming quest as well.
When a summon unit dies. It should not have a warning message to indicate a unit has fallen (After all, it was a summon unit that would surely die anyway when the duration has expired).
The same goes to the barracks as well, when unit enter the structure. You should have move the camera to the position of the unit to allowed us to know where it have gone.
Cinematic and quest execution was poorly done as well. When unit was close enough to the npc to trigger an quest, you should have pause the game right away and move all unit to the right position before execute the cinematic. The rich man npc look retarded as if he was talking to himself when my unit bypass it the moment the cinematic was triggered. You also cause it to bug when my unit bypass rich man npc and trigger an event where I need to rescue an unit.
However, the unit was long dead the moment the cinematic end due to this error of yours.
Another bug that was unacceptable was after retrieving the item. I cannot leave the place at all.
The balance was another issues as well. The beginning of the game was too easy due to the narrow route and Arthas ultimate ability being too inbalance and his attack was soo fast I could have sworn it was an machine gun rather than an hammer attack. Then all the sudden comes an tauren elite that are soo freaking inbalance that it killed footman in less than 4 hit that you could not even have enough time to heal it.
There is a bug and balance issues that need to be resolves, as for now it was 1/5 (Unacceptable).
Kobas, should I add even MORE variation to my terrain?
Well I can see that you use blizzard cliffs (screenshots) and that is in maps like this ugly and bad
Try this one Tutorial
Mega uber hyper ultra update!!!!
Wow. What a big blow, Septimus. That hurt me. If you read my custom user title, you'll see why everything is horrible for you. Look, I just started mapmaking, it's only my 2nd week making maps. You don't expect me to be good at this. And besides, I'm only twelve. I can't reach up to everyone's expectations.
Your comment on terrain - Wow, that was just saying like it was horrible, wasn't it?
Your comment on cliffs - Look, the player wouldn't see that unless they cheat.
Your comment on quest - I can just change that, cool off.
Your comment on death indicator - I couldn't find a trigger to do it
Your comment on barracks - I can just add a lock camera to unit trigger then turn it off immediately
Your comment on cinematic - The triggers I put on are... I'd guess, correct. But then, it doesn't cooperate.
Your comment on cant leave the house - WTF? Go to the edge of the area. Only Arthas can go in.
Your comment on Tauren Elite - Look, that's why most maps are strategy. Put in the village guard and arthas to tank or a knight.
IF YOU DON'T LIKE MY MAP MAKE YOUR OWN OKAY?!
@light bolt30 - Wow, FIRST positive comment. Thanks. I don't really want to add a custom preview image. Well, I added a custom loading screen to 1 in the campaign version.
I WILL NOT MAKE CHAPTER THREE ANYMORE.
I WILL ALSO QUIT MAPMAKING. I'M NOT ANY GOOD.![]()
1) Description - Description at this site was way too lacking, it doesn't seems to be good enough to follow the submission rules. Please fix it.
2) Terrain - Terrain was lacking. The usage of other destructible/doodad was far too less as most of the time the only destructible that are being use seems to be pine tree.
From what I view, all those tree seems to be pretty close to each others as well. Try not to make them stack too close and use more height variation for the tiles as the terrain was way too smooth.
The wild life element was lacking as well, try add more of it such as a flock of birds to enchance the visual.
Avoid using blizzard cliff especially by making a multiple layers of it. Blizzard cliff are more suitable to make canyon rather than a hill/mountain.
The thing that really puzzle me was, how the hell that tree grow on the rocks?
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3) Camera - Camera was badly done, several times it run through destructible/doodad and was way too choppy as well.
4) Animation - As far as I view, most of the unit was standing still like a dummy.
5) Sound & Sound Effect - When the catapult attack, I do not hear a single sounds at all. While the head villager was casting lightning from afar, I could still hear it?
The only sound effect I ever hear was the lightning.
6) Music - No music for a cinematic?
7) Fog - The fog need to be improve as it doesn't cover the entire area, some edge could still be view.
8) Replayability - I have to say it was very low, it was full of dull conversation with typo errors. No music, no sound and the only sound effect I ever heard was lightning.
Along with choppy camera movement that constantly run through destructible/doodad, it even kill the replayability as well.
4.68 mb for a cinematic that lack of music/sound, it was certainly a overkill size even if it was a single player cinematic.
Just view this screenshot to see a few typo you made.
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It was recommend not to use dark blue to indicate the character name, as it was similiar to background colour; rendering it hard to be seen.
9) Scripting/Triggering - I have to said it isn't that good, you should have the entire cinematic setup execute immediately instead of setting a 0.05 seconds wait. By doing it your way, I could hear the human music which are suddenly stop.
Using wait action was rather a bad idea as the min wait was 0.27 no matter how low you set it.
Overall - This cinematic need a lot of polish before it can be approve, especially the description which are currently lacking. Till this resources have better description at this site, the resources should stay at pending.
As for now, my rating was 2/5 (Lacking)
I can't tell if it is nice, I just wanted my Warcraft 3 to work that's all and I can know if it is nice.
P.S.
He is just a starter, He can't understand some advanced stuff. I map make for fun, like Starcraft Editor, I make my own custom maps and decorate it with stuff.
Also, I am not good at stories, what pops out on my mind, then put it there. Then a random story appears yay!
I'm poopla913's friend yay!
No offense in this message!
Am I off topic?
Help! I can't understand the basic BBcodes here!
Wow... Randomity...