Moderator
M
Moderator
16:46, 29th Apr 2010
ap0calypse: Rejected
ap0calypse: Rejected
Details
Story
Back before Arthas even defended Strahnbrad, when he was still young, he loved the heat of battle and slaying Orcs. It made him feel powerful and tough. Arthas soon grew a passion for combat and begged King Terenas to allow him to explore Lordaeron. Soon after, Arthas was sent out only with a single peasant. A week has passed, and nothing interesting had happened yet. Just then, they entered a cave. As they were passing through, Arthas felt the ground trembling and shaking, and alerted his peasant to run out as fast as he can. Soon after, they found themselves outside, in a new unknown land.
Features
Custom Techtree
Custom Units
Custom Abilities
Three Quests
How To Play
You can play just like any good-old Warcraft III-style game.
Objectives
Survive and Explore the Land
Help any Villagers you see
Updates 1.1
-Fixed several doodad positions
Updates 1.2
-Added more doodads to plain areas
-Fixed more doodads
Updates 1.3
-Fixed camera!!!!!!
Updates 1.4
-Fixed tooltip of Holy Aura
Updates 1.5
-Fixed final camera
Updates 1.6
-Added sky and fog
Updates 1.7
-Destroyed barricade at orcs part
-You are now unable to destroy the rock chunks
Updates 1.8
-Reverted attack speed to default
Updates 1.9
-Fixed the "Quest Not Yet Discovered - Completed" thing
Updates 2.0
-Fixed the Sasquatch comment by Arthas
-Added Heights to terrain and added even more variation to terrain
Updates 2.1
-Fixed a few triggers that were retarded
Updates 2.2 (Uber Update)
-Completely redid the terrain
-Edited the skills to make it more like the skills in Chapter 2
-Fixed some triggers
-Changed some dialogues
-Changed Rentau's retreat area
-Reduced Doodads
-Fixed Doodads
-Widened some areas
-Fixed a load of Cinematic stuff
-Fixed loads of Quests stuff
-Fixed some tooltips
-Changed and reduced creeps
-Level cap at Level 2 = Your starting level at Chapter 2
-Removed the random Great Hall
-Arranged all the creeps
-Changed Call For Help range
Updates 2.3
-Changed tooltips
-Changed cinematics
-Widened some mroe areas
-Fixed some quests stuff
-Finally, only when you kill all the orcs/furbolgs then the priest/ending will appear/happen
-Fixed a lot of triggers
-Made areas to look for mosnters/people to kill visible
-Rentau easter egg! Just watch after you kill the sasq
-Reduced doodad count
-Moved doodads around
-Redid terrain.. Height!
-Balanced some skills Eg. Healing Wave is weaker
-Fixed loads of cinematic errors
-Adjusted cameras to make sure the player doesn't see the hidden area
-Redid Rentau's farm