- Joined
- Jun 15, 2018
- Messages
- 195
|
Gameplay
Defend your selves as a team against 20 waves of enemies in melee like gameplay.
Art of Defense is a map combining elements of:
Your task is to survive waves of enemies and kill them all by helping each other. Choose one of four standard races and one of the following tactics: 1. Units: Defending with the army: upgrades and buffs. (similar to the melee game) 2. Hero: Spending gold on items for the hero, making him super strong. 3. Towers: Creating good layouts of towers and building in the right place. 4. Mixed: Any combination of the above. Remember, every tactic has advantages and disadvantages. |
Mechanics
Difficulty Level:When the game starts, players have to vote for the level of difficulty they want to choose. Votes are counted and one of the difficulty levels is selected. The level of difficulty affects only the number of the creatures, spawned in wave. The game mechanic makes next waves harder than the previous ones by increasing the strength of the creatures instead of amount. Summarizing, difficulty level affects number of creatures. Next waves have stronger set of units and it doesn't affects their quantity. Waves mechanics: Each player is going to has his own waves, which gonna attack him. If the player left the game, his waves spawn no longer but an existing wave is going to attack player next to him. If the player loses his base and didn’t leave the game, it is the same. His waves are going to attack player next to him. Single wave description: Appear every 3 minutes on top of the map and is going to follow the path shown on the map: 1. top expansions 2. the main base 3. player's ally main base Teamplay: Each player can help each other. But players: Red & Blue, Teal & Purple, Yellow & Orange can defend together. To do this players have to stand together at the middle between their bases (especially between their top expansions). Auto-balance: Mechanics described above allows playing the game no matter how many players are there because the number of single waves is number single players. The game can also be played with any variant of starting positions. If anyone leaves the game, it does not interrupt the game because his waves appear no longer. Attacking player's bases instead of going to the middle provides: units don't block each other and waves are defeated faster. It causes that number of the units on the map is reduced so waves don't stack, what provides right game flow and not losing control over it. Also if the player leaves the game, no one has to worry about controlling him, which is a common problem in melee like team games. Abandoned Goldmine: There are 4 goldmines for each player, but only 1 is available at the start. Lets make it starting goldmine. Rest of them are Abandoned Goldmine. This ancient gold mine has not been used for years. To make use of it's gold you need to destroy entangles around it that make it useless, because you are not able to access it. Goblin Shredder: is aviable in: Lumber Mill, War Mill, Graveyard and Hunter's Hall. Trees are endless so income rate is constant. Shredder can also return wood to Hunter's Hall. |
Changelog
|
Author's Notes
Hi! This is my first map uploaded to the hive. Hope you like it and don't forget to tell me what you think. This map took me several years to create, but I'm finally done! |
Screenshots
|
Attachments
Last edited: