- Joined
- Jan 6, 2008
- Messages
- 2,627
Title says it all, i use trackables with the codes 1-14, i need to use nr 1, in my case my Weapon slot.
The trackables work fine, i only need to gui the rest ;D
Now, i need a system to make my Searing sword (15) be placed in (1), but i cant find a way to do it, i need some check system.
All in one small sentence: I cant check the Searing sword destructible
The trackables work fine, i only need to gui the rest ;D
-
SystemIni
-
Events
-
Time - Elapsed game time is 0.00 seconds
-
-
Conditions
-
Actions
-
Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
-
Camera - Apply Camera 004 <gen> for Player 1 (Red) over 0.00 seconds
-
For each (Integer A) from 1 to 1, do (Actions)
-
Loop - Actions
-
-------- - --------
-
Set TrackString[1] = Weapon Slot
-
Set ItemSLOTtext[1] = -Empty-
-
Set ItemRows[1] = 1
-
Set ItemTextRow[1] = 1
-
Set ItemDestructibles[1] = Empty Slot
-
-------- - --------
-
Set TrackString[2] = Shield Slot
-
Set ItemSLOTtext[2] = -Empty-
-
Set ItemRows[2] = 1
-
Set ItemTextRow[2] = 1
-
Set ItemDestructibles[2] = Empty Slot
-
-------- - --------
-
Set TrackString[3] = Exit
-
Set ItemSLOTtext[3] = Exit's to game
-
Set ItemRows[3] = 1
-
Set ItemTextRow[3] = 1
-
Set ItemDestructibles[3] = Exit
-
-------- - --------
-
Set TrackString[4] = Head Slot
-
Set ItemSLOTtext[4] = -Empty-
-
Set ItemRows[4] = 1
-
Set ItemTextRow[4] = 1
-
Set ItemDestructibles[4] = Empty Slot
-
-------- - --------
-
Set TrackString[5] = Shoulder Slot
-
Set ItemSLOTtext[5] = -Empty-
-
Set ItemRows[5] = 1
-
Set ItemTextRow[5] = 1
-
Set ItemDestructibles[5] = Empty Slot
-
-------- - --------
-
Set TrackString[6] = Necklace Slot
-
Set ItemSLOTtext[6] = -Empty-
-
Set ItemRows[6] = 1
-
Set ItemTextRow[6] = 1
-
Set ItemDestructibles[6] = Empty Slot
-
-------- - --------
-
Set TrackString[7] = Chest Slot
-
Set ItemSLOTtext[7] = -Empty-
-
Set ItemRows[7] = 1
-
Set ItemTextRow[7] = 1
-
Set ItemDestructibles[7] = Empty Slot
-
-------- - --------
-
Set TrackString[8] = Wrist Slot
-
Set ItemSLOTtext[8] = -Empty-
-
Set ItemRows[8] = 1
-
Set ItemTextRow[8] = 1
-
Set ItemDestructibles[8] = Empty Slot
-
-------- - --------
-
Set TrackString[9] = Hand Slot
-
Set ItemSLOTtext[9] = -Empty-
-
Set ItemRows[9] = 1
-
Set ItemTextRow[9] = 1
-
Set ItemDestructibles[9] = Empty Slot
-
-------- - --------
-
Set TrackString[10] = Belt Slot
-
Set ItemSLOTtext[10] = -Empty-
-
Set ItemRows[10] = 1
-
Set ItemTextRow[10] = 1
-
Set ItemDestructibles[10] = Empty Slot
-
-------- - --------
-
Set TrackString[11] = Boot's Slot
-
Set ItemSLOTtext[11] = -Empty-
-
Set ItemRows[11] = 1
-
Set ItemTextRow[11] = 1
-
Set ItemDestructibles[11] = Empty Slot
-
-------- - --------
-
Set TrackString[12] = Ring Slot
-
Set ItemSLOTtext[12] = -Empty-
-
Set ItemRows[12] = 1
-
Set ItemTextRow[12] = 1
-
Set ItemDestructibles[12] = Empty Slot
-
-------- - --------
-
Set TrackString[13] = Ring Slot
-
Set ItemSLOTtext[13] = -Empty-
-
Set ItemRows[13] = 1
-
Set ItemTextRow[13] = 1
-
Set ItemDestructibles[13] = Empty Slot
-
-------- - --------
-
-
-
For each (Integer A) from 1 to 1, do (Actions)
-
Loop - Actions
-
-------- 15-200 --------
-
Set TrackString[15] = Searing Blade
-
Set ItemSLOTtext[15] = No Info
-
Set ItemRows[15] = 1
-
Set ItemTextRow[15] = 1
-
Set ItemDestructibles[15] = Searing Blade
-
Set InvsystemItems[15] = Searing Blade
-
Set ItemSlot[15] = 1
-
-------- - --------
-
-
-
For each (Integer A) from 1 to 200, do (Actions)
-
Loop - Actions
-
Multiboard - Create a multiboard with 1 columns and ItemRows[(Integer A)] rows, titled TrackString[(Integer A)]
-
Set ItemMultiboard[(Integer A)] = (Last created multiboard)
-
Multiboard - Set the text for ItemMultiboard[(Integer A)] item in column 1, row ItemTextRow[(Integer A)] to ItemSLOTtext[(Integer A)]
-
Multiboard - Hide ItemMultiboard[(Integer A)]
-
-
-
For each (Integer A) from 1 to 200, do (Actions)
-
Loop - Actions
-
For each (Integer B) from 1 to 20, do (Actions)
-
Loop - Actions
-
Multiboard - Set the display style for ItemMultiboard[(Integer A)] item in column 1, row (Integer B) to Show text and Hide icons
-
Multiboard - Set the width for ItemMultiboard[(Integer A)] item in column 1, row (Integer B) to 15.00% of the total screen width
-
-
-
-
-
-
-
Hit2
-
Events
-
Conditions
-
lol Equal to False
-
-
Actions
-
Set TempInt = 0
-
For each (Integer A) from 1 to 200, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
TrackBoolean2[(Integer A)] Equal to True
-
-
Then - Actions
-
Set Point = (Point((Real(TrackX[(Integer A)])), (Real(TrackY[(Integer A)]))))
-
Destructible - Pick every destructible within 100.00 of Point and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Destructible-type of (Picked destructible)) Equal to ItemDestructibles[(Integer A)]
-
(Destructible-type of (Picked destructible)) Not equal to Background
-
-
Then - Actions
-
Set TempInt = (TempInt + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
TempInt Equal to 2
-
-
Then - Actions
-
Destructible - Pick every destructible within 100.00 of Point and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Destructible-type of (Picked destructible)) Equal to ItemDestructibles[(Integer A)]
-
(Destructible-type of (Picked destructible)) Not equal to Empty Slot
-
-
Then - Actions
-
Else - Actions
-
-
-
-
-
Else - Actions
-
-
-
Else - Actions
-
-
-
-
-
Else - Actions
-
Custom script: call RemoveLocation(udg_Point)
-
-
-
-
-
For each (Integer B) from 1 to 200, do (Actions)
-
Loop - Actions
-
Set TrackBoolean2[(Integer B)] = False
-
-
-
-
-
TrackMultiboard
-
Events
-
Conditions
-
lol Equal to False
-
-
Actions
-
For each (Integer B) from 1 to 200, do (Actions)
-
Loop - Actions
-
Multiboard - Hide ItemMultiboard[(Integer B)]
-
-
-
For each (Integer A) from 1 to 14, do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
TrackBoolean[(Integer A)] Equal to True
-
-
Then - Actions
-
Set Point = (Point((Real(TrackX[(Integer A)])), (Real(TrackY[(Integer A)]))))
-
Destructible - Pick every destructible within 100.00 of Point and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Destructible-type of (Picked destructible)) Equal to ItemDestructibles[(Integer A)]
-
(Destructible-type of (Picked destructible)) Not equal to Background
-
-
Then - Actions
-
Set TempInt = (TempInt + 1)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
TempInt Equal to 2
-
-
Then - Actions
-
Destructible - Pick every destructible within 100.00 of Point and do (Actions)
-
Loop - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(Destructible-type of (Picked destructible)) Equal to ItemDestructibles[(Integer A)]
-
(Destructible-type of (Picked destructible)) Not equal to Empty Slot
-
-
Then - Actions
-
Multiboard - Show ItemMultiboard[(Integer A)]
-
Multiboard - Maximize ItemMultiboard[(Integer A)]
-
-
Else - Actions
-
-
-
-
-
Else - Actions
-
Multiboard - Show ItemMultiboard[(Integer A)]
-
Multiboard - Maximize ItemMultiboard[(Integer A)]
-
-
-
-
Else - Actions
-
-
-
-
Custom script: call RemoveLocation(udg_Point)
-
-
Else - Actions
-
-
-
-
For each (Integer B) from 1 to 14, do (Actions)
-
Loop - Actions
-
Set TrackBoolean[(Integer B)] = False
-
-
-
-
All in one small sentence: I cant check the Searing sword destructible
Last edited: