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You can get the armor of a unit via cleaver calculations. Firstly you damage the unit with all types of damage for about 100 damage of each type. The approximate ratios can derive the armor type. Then you use the inverse armor formula to get the approximate armor of the unit. Logically higher armor values will need higher damage values to be detected accuratly. Remember to make sure the unit has enough health for the test and that the health gets reset once the test is done.
For attack damage you will need some sort of table system to generate the value of attack the unit should have.
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