Hey guys, I have created a new champion for my DotA style map but his passive ability doesn't work. I'll copy the tool tip for it.
Defensive Stance: Nikoro turns to a more defensive stance the more enemy heroes are around him. If there is 1 enemy hero near Nikoro, his armor will increase by 2. If there are 2 enemy heroes near Nikoro his armor will increase by 3. If there is 3 or more enemy heroes around Nikoro, his armor will increase by 4.5.
Oh and if there is 0 enemy heroes near him it doesn't get an armor increase. The way the work is this. The ability its self has 4 levels, and level 1 its no armor increase and at level 2 its 2 armor etc etc. What I tried to do was make a trigger that when a nearby enemy unit comes within a certain range it changes the level of the ability. Here are the triggers:
And here is where the Human_Samurai variable comes from.
I have no idea why it isn't working, can someone please help me out?
Defensive Stance: Nikoro turns to a more defensive stance the more enemy heroes are around him. If there is 1 enemy hero near Nikoro, his armor will increase by 2. If there are 2 enemy heroes near Nikoro his armor will increase by 3. If there is 3 or more enemy heroes around Nikoro, his armor will increase by 4.5.
Oh and if there is 0 enemy heroes near him it doesn't get an armor increase. The way the work is this. The ability its self has 4 levels, and level 1 its no armor increase and at level 2 its 2 armor etc etc. What I tried to do was make a trigger that when a nearby enemy unit comes within a certain range it changes the level of the ability. Here are the triggers:
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Human enemy check
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Events
- Time - Every 0.50 seconds of game time
- Conditions
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Actions
- Set integer_NUMBER = (Number of units in (Units within 700.00 of (Position of Human_Samuria) matching ((((Matching unit) is A Hero) Equal to True) and (((Matching player) is an enemy of (Owner of Human_Samuria)) Equal to True))))
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- integer_NUMBER Equal to 0
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Then - Actions
- Unit - Set level of Defensive Stance for Human_Samuria to 1
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- integer_NUMBER Equal to 1
-
Then - Actions
- Unit - Set level of Defensive Stance for Human_Samuria to 2
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- integer_NUMBER Equal to 2
-
Then - Actions
- Unit - Set level of Defensive Stance for Human_Samuria to 3
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Else - Actions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- integer_NUMBER Greater than or equal to 3
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Then - Actions
- Unit - Set level of Defensive Stance for Human_Samuria to 4
- Else - Actions
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
Events
And here is where the Human_Samurai variable comes from.
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Human Samurai
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Events
- Unit - A unit enters (Playable map area)
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Conditions
- (Unit-type of (Matching unit)) Equal to Samurai
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Or - Any (Conditions) are true
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Conditions
- (Owner of (Matching unit)) Equal to Player 1 (Red)
- (Owner of (Matching unit)) Equal to Player 2 (Blue)
- (Owner of (Matching unit)) Equal to Player 3 (Teal)
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Conditions
-
Actions
- Set Human_Samuria = (Triggering unit)
-
Events
I have no idea why it isn't working, can someone please help me out?