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Area Trigger Effects

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Level 1
Joined
Oct 5, 2006
Messages
2
Events
Player Uses Ability

Condition
Ability = X

Actions
Create a dummy spell unit for owner of trigering unit at target point of ability being cast
Set variable(Z) last unit created
Pick every unit within 150 + 55 x ((level of ability) for trigering unit) at target point of ability being cast
Loop Actions
Add picked unit to variable(banish)

Condition
picked unit belonges to an enemy of owner of trigering unit = true
picked unit is alive = true

Action
unit - order (Z)((dummy spell)) to human banish picked unit. (it only banishes 1 enemy please help)
 
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