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Arctic Footmen

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OMG you clicked my topic. You automatically get a hug.

Introduction:
Yes, Arctic Footmen is another knockoff of Footman Frenzy. The goal is to fix some of the problems that have plagued this genre of maps for years, and add my own touch to it. They are as follows:
  1. Size - Download times make it not feasible for Battle.net play
  2. Load Time - Oh god, take a shower while they load, people still won't be done.
  3. Heroes - Mostly an issue with scaling when heroes are allowed into the 18+ level range and armor gets in the 20s.
  4. Exploitable Spots - Mainly an issue with blink, Heroes and units can blink to spots that make them unattackable. This goes beyond strategy and into abuse.
  5. Camping - It's boring, but it's how gameplay unfolds in maps that so heavily favor defending.
  6. Sloppy Tooltips - RRRRRRRRGH.

Why Should I Care, you seem to be mapping out of spite:
I'm not, I was just pointing out where I HOPE to differ from similar maps.

You should find the heroes interesting and useful, without being overpowered. Premade heroes have regular skills reworked to be more interesting, and Custom Heroes can take any combination of (ladder) skills.

Info:
Arctic Footies plays like any other footman wars map. You have a single building that spawns units, and you use those units to attack your foes. Players are divided into 4 teams of 3.

Hero usage in Arctic Footies is slightly different from similar maps. Players can either select a premade hero with custom spells, or create their own by choosing a "blank" hero and selecting skills for it.

Heroes, while not fragile, are able to be focused down and killed. They go up to level 18, 5 levels of primary skills, 3 levels of ultimate. Agility -> Armor is dialed back a bit, as is STR -> HP.

At this point in development, the map is playable, up to tier 1. It downloads and loads absurdly fast, I've done a couple of runs on bnet, one with a full house. Custom hero building has a ways to go, I think there's something like 14 spells implemented so far. Some shops are empty, they'll get filled. Some abilities are NYI, they'll be made.

Also, I borrow heavily from my previous project, Tuskarr Frenzy (http://www.hiveworkshop.com/forums/maps-564/tuskarr-frenzy-v1-2b-81574/). Between then and now, I've forgotten my password and lost the original unprotected map so =\.

What I want from YOU, the reader:
If you find a single typo or format inconsistency in tooltips, post it here.
If you think I'm triggering something stupidly, please oh please tell me.
I would also like feedback on the terrain and overall look of the map.

Right now, I'm really interested in feedback on the terrain and triggering. I'm trying to proofread as I go, but I'm sure Y have some inconsistencies, especially with color coding ability types (passive, orb, channeling).

It's unprotected and not optimized at all, the tests I did on bnet were optimized and about 40% smaller.
 

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  • Arctic_Foots_0.3a.w3x
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