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This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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100% freehand

Archimonde, archemonde, eredar, draenei, evil, chaos, hell, fel, burn, spawn, lava, volcano

Archemonde (Texture)

THE_END: Bad use of filters/patterns
Level 12
Sep 13, 2004
its too much of the same thing, if you are going to do a thing like this, all molten crap, you have to have something that makes it more interesting. like chunks missing that glow fire, you have to optimize the stuff as much as you can, make sure the shading is right, and above all, becouse this is hard to shade, make the fire in the areas that would normally be highlighted on the skin, more brighter, smooth some orange and yellow into it to make it more interesting.

also, as the eyes are a main focus on anything, you should distinguish them more from the rest, i'd say smooth in the orange and yellow in the cracks around that area, and make the eyes the brightest, adding some infernal-green into the eyes. that should make it less dull.

EDIT: read the other comments, larger cracks and especially larger plates in the chest would do this good.
Level 3
Jul 25, 2004
to much of the same lava, u can make changes in that 2. the rock looks really bad and the cape is just recolored and mayb some alpha out for the holes???
still a 2/5 :?
Level 32
May 25, 2017
Surely the skin is bad the fact is mostly filter work.

I'm over here in shock the fact this eredar is DONALD DUCKING. Like where's the bottom, the "belt" is like his junk if you view this on phone.

I note that whenever I make Daddy Archie skin.