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ArcaneTower

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Reactions: Rasamayu
Keywords:
tower, arcane, guard, building, keep,
Contents

ArcaneTower (Model)

Reviews
» Wolverabid « Date: 26th of September, 2007 Approval status: Approved Rating: (8) Awesome! Main points: [x] The model is stable and functions properly in Warcraft III. [x] The model displays properly in Warcraft3 Viewer.

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» Wolverabid «

Date: 26th of September, 2007
Approval status: Approved
Rating: (8) Awesome!

Main points:
[x] The model is stable and functions properly in Warcraft III.
[x] The model displays properly in Warcraft3 Viewer.
 
Level 3
Joined
Apr 28, 2004
Messages
57
An In-game screenshot would have been better, because it looks weird because you can't tell when it ends, since it goes passed the ground. 4/5, -1 because the model seems a bit jumbled, but good concept. I would have done a bit more with the skin, but that's just me, what do I know? Doesn't really have an arcane feel to it. Good model though, 4/5. :lol: Oh yeah, I don't know the proper poly count for a building, but the amount on this model seems a bit high, but I don't know if buildings are supposed to have more or what, and it's not really a problem anyways.
 
Level 2
Joined
Dec 24, 2004
Messages
16
Seems... Awkward... eerie.. and aloof.. lolz, i could go on all day but it's an interesting model, i reckon i agree with mecheon though, twould be better with an arcane tower mdl. However, if you don't like the "non-arcane" feel of this model it looks like a cool upgrade center, or some sort of outpost in my opinion.. anyway, what ever it is used for, it deserves a 4/5... (if i could vote)lolz.

EDIT: @ Ander1345,
You would notice that some other models in Warcrafct also go below ground, it's for when you decide to build something on a hill, so it doesn't look like it's held up on nothing.
 
Level 21
Joined
Mar 2, 2010
Messages
3,069
this is missing a readme file so it should be provided so that people can install this after it gets removed from this website. this model appears to only work in mdl format. i tried to save and close the map multiple times and it still asks for the mdl file. i converted the mdx file to mdl and added it, saved the map, closed the editor and now it works.
 
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